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General Tabletop Discussion
*TTRPGs General
What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
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<blockquote data-quote="Bagpuss" data-source="post: 3313613" data-attributes="member: 3987"><p><strong>No take backs</strong></p><p>Dead is dead, no resets, no raise dead. Personally I like it that way but it can upset some players.</p><p></p><p><strong>Law and Order</strong></p><p>In a fantasy setting the players are frequently a law unto themselves, either because they are much stronger than the local militia or they are in the wilderness. In a cyberpunk setting the police are usually much better armed and armoured and if they need to they could swat you like a fly. You need to consider if the parties actions will show up on the police radar, <strong>evidence they leave behind</strong> and things like that. The more they screw up, and the more high profile the screw up the more trouble the police need to be, having a firefight in a downtown shopping mall, rather than one in an abandoned warehouse.</p><p></p><p>Depending on how you play the police and how the players play there characters they can bring a very quick end to the game.</p><p></p><p>Talking of evidence from experience most cyberpunk players leave more than enough clues for decent CSI type team to have them locked up within the week. They are also able to tie them to several previous incidents as the PCs tend to keep the same guns and use them on every job. When I'm playing I clean them and dump them once they have been fired, then buy another one.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3313613, member: 3987"] [B]No take backs[/B] Dead is dead, no resets, no raise dead. Personally I like it that way but it can upset some players. [B]Law and Order[/B] In a fantasy setting the players are frequently a law unto themselves, either because they are much stronger than the local militia or they are in the wilderness. In a cyberpunk setting the police are usually much better armed and armoured and if they need to they could swat you like a fly. You need to consider if the parties actions will show up on the police radar, [B]evidence they leave behind[/B] and things like that. The more they screw up, and the more high profile the screw up the more trouble the police need to be, having a firefight in a downtown shopping mall, rather than one in an abandoned warehouse. Depending on how you play the police and how the players play there characters they can bring a very quick end to the game. Talking of evidence from experience most cyberpunk players leave more than enough clues for decent CSI type team to have them locked up within the week. They are also able to tie them to several previous incidents as the PCs tend to keep the same guns and use them on every job. When I'm playing I clean them and dump them once they have been fired, then buy another one. [/QUOTE]
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What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
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