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General Tabletop Discussion
*TTRPGs General
What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3317563" data-attributes="member: 20805"><p>Cyberpunk, at its core, is dealing with society that has been altered by technology... not about the technology itself. </p><p></p><p> For me, CP2020 is the only true system to run a Nueromancer/Snow Crash/Altered Carbon kind of game. </p><p></p><p> The big difference is how complex your plots can get. In a normal fantasy realm the speed of information is too slow for complex political landscapes, keeping most adventures linked to 3 or 4 major players. In CP2020 the information can slip around the world in micro-seconds and attract numerous players to the game. "Information is power and currency in the virtual world we inhabit."</p><p></p><p> You will have to agree, with your group, as to what sort of game you are playing, as so elequently put by Clueless way up there in post #2. Then select a system that encourages that play. </p><p></p><p> As to the Matrix, you need to have basicaly two levels to work with.. simplified mechanics for when the hacker is traveling with the group.. use skill checks vs a DC and maybe have it take enough time the group has to protect his back.. and full-virtual game within game for those times you can have the hacker(s) in a side quest without the rest of the players there.</p><p></p><p> As to problems: Full Borg conversions. Anything that amps the power of a player over another... in my case I had a player running a Full-Borg and I had to pull out the big guns, like the .50 cal, to even touch him. That meant if I ended up targeting a meat character they were toast.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3317563, member: 20805"] Cyberpunk, at its core, is dealing with society that has been altered by technology... not about the technology itself. For me, CP2020 is the only true system to run a Nueromancer/Snow Crash/Altered Carbon kind of game. The big difference is how complex your plots can get. In a normal fantasy realm the speed of information is too slow for complex political landscapes, keeping most adventures linked to 3 or 4 major players. In CP2020 the information can slip around the world in micro-seconds and attract numerous players to the game. "Information is power and currency in the virtual world we inhabit." You will have to agree, with your group, as to what sort of game you are playing, as so elequently put by Clueless way up there in post #2. Then select a system that encourages that play. As to the Matrix, you need to have basicaly two levels to work with.. simplified mechanics for when the hacker is traveling with the group.. use skill checks vs a DC and maybe have it take enough time the group has to protect his back.. and full-virtual game within game for those times you can have the hacker(s) in a side quest without the rest of the players there. As to problems: Full Borg conversions. Anything that amps the power of a player over another... in my case I had a player running a Full-Borg and I had to pull out the big guns, like the .50 cal, to even touch him. That meant if I ended up targeting a meat character they were toast. [/QUOTE]
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What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
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