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*TTRPGs General
What are the Differences between the various D&D editions?
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<blockquote data-quote="Deset Gled" data-source="post: 1911939" data-attributes="member: 7808"><p>The general difference I see between D+D 3.x and previous editions (AD+D 1e, 2e) was the mentality in game design. Older versions of D+D were written to support fantastic ideas and wild fantasies and let people let creativity run rampant, using a multitude of sources, books, and rules to weave the stories they wanted to be a part of. D+D 3.x is designed to create a solid set of rules so that people could partake in a balanced and consistent game, while still allowing as much of the previously mentioned as much as possible.</p><p></p><p>There was a thread awhile back that showed the 2e and 3e rules for scroll creation next to each other. 2e reads like a fantasy novel, but doesn't really explain how creation works in game terms with any type of efficiency or playability. 3e reads like a harsh set or rules, outlines what must be done, and mentions all specifics, but isn't something most people would bundle up with under the covers on a cold night to read (though, admitedly, I might).</p><p></p><p>I think the same aspect of D+D fantasy vs rules can be seen in Andy Williams. There's a guy that's been around D+D for a long time. He answers rules questions based on his gut feelings of how the world should work, not on how the text rules it to be. He's a 2e kinda guy.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1911939, member: 7808"] The general difference I see between D+D 3.x and previous editions (AD+D 1e, 2e) was the mentality in game design. Older versions of D+D were written to support fantastic ideas and wild fantasies and let people let creativity run rampant, using a multitude of sources, books, and rules to weave the stories they wanted to be a part of. D+D 3.x is designed to create a solid set of rules so that people could partake in a balanced and consistent game, while still allowing as much of the previously mentioned as much as possible. There was a thread awhile back that showed the 2e and 3e rules for scroll creation next to each other. 2e reads like a fantasy novel, but doesn't really explain how creation works in game terms with any type of efficiency or playability. 3e reads like a harsh set or rules, outlines what must be done, and mentions all specifics, but isn't something most people would bundle up with under the covers on a cold night to read (though, admitedly, I might). I think the same aspect of D+D fantasy vs rules can be seen in Andy Williams. There's a guy that's been around D+D for a long time. He answers rules questions based on his gut feelings of how the world should work, not on how the text rules it to be. He's a 2e kinda guy. [/QUOTE]
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