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What are the Differences between the various D&D editions?
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<blockquote data-quote="RFisher" data-source="post: 1912639" data-attributes="member: 3608"><p>First, I'd draw a big division between the "d20 system" editions (post-2000) & the pre-2000 editions. While both groups share many of the same concepts, capatibility between post-2000 & pre-2000 is much less than within the two groups. (Not that compatibility has ever been much of an issue for groups I've played in. We used AD&D modules with GURPS while mostly converting on-the-fly.)</p><p></p><p>Then there's the distinction between AD&D & pre-2000 D&D. Before AD&D, D&D campaigns varied a <em>lot</em>. AD&D was an attempt to create a broader set of guidelines based on the original D&D game--including the supplements--so that the AD&D played anywhere would be more recognizable as the same game than was the case with D&D.</p><p></p><p>TSR continued to support D&D, though. Although there are some rumors as to why this is true, the stated reason was that the looser game that tended to be more customized by its participants had a place alongside AD&D.</p><p></p><p>(I'll skip the distinctions between OD&D, Holmes Basic, Moldvay/Cook/Marsh Basic/Expert, & Mentzer BECMI. FWIW, the Moldvay/Cook/Marsh edition is currently my personal favorite.)</p><p></p><p>Pre-2000 D&D was allowed to evolve parallel to AD&D, though. The RC represents the pinnacle of a game arguably as complex as AD&D but evolved along different lines.</p><p></p><p>The differences between AD&D1e & 2e are probably adequately covered lots of places. Probably most people will say 2e was either too conservative a change or not conservative enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>& the UA & survival guides era of 1e & the later evolutions in 2e are worthy of discussion as well. 2e built on the foundation of the UA & survival guides, although it was very selective of what it took from the UA. I never played 2e with all the supplements, but--from what I've seen--it can be come significantly its own edition.</p><p></p><p>Post-2000 D&D really does draw from both AD&D & pre-2000 D&D as well as from non-D&D games. It's almost equal parts, building on the foundations of previous D&D editions & rebuilding parts based on inspiration from other games.</p><p></p><p>C&C is an odd beast in that it borrows from just about all editions. If you made a triangle with pre-2000 D&D at one vertex, AD&D at another, & post-2000 at the third; C&C might be pretty close to the center. If I had to pick one edition it is most like, however, I guess I'd pick the RC.</p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1912639, member: 3608"] First, I'd draw a big division between the "d20 system" editions (post-2000) & the pre-2000 editions. While both groups share many of the same concepts, capatibility between post-2000 & pre-2000 is much less than within the two groups. (Not that compatibility has ever been much of an issue for groups I've played in. We used AD&D modules with GURPS while mostly converting on-the-fly.) Then there's the distinction between AD&D & pre-2000 D&D. Before AD&D, D&D campaigns varied a [i]lot[/i]. AD&D was an attempt to create a broader set of guidelines based on the original D&D game--including the supplements--so that the AD&D played anywhere would be more recognizable as the same game than was the case with D&D. TSR continued to support D&D, though. Although there are some rumors as to why this is true, the stated reason was that the looser game that tended to be more customized by its participants had a place alongside AD&D. (I'll skip the distinctions between OD&D, Holmes Basic, Moldvay/Cook/Marsh Basic/Expert, & Mentzer BECMI. FWIW, the Moldvay/Cook/Marsh edition is currently my personal favorite.) Pre-2000 D&D was allowed to evolve parallel to AD&D, though. The RC represents the pinnacle of a game arguably as complex as AD&D but evolved along different lines. The differences between AD&D1e & 2e are probably adequately covered lots of places. Probably most people will say 2e was either too conservative a change or not conservative enough. :) & the UA & survival guides era of 1e & the later evolutions in 2e are worthy of discussion as well. 2e built on the foundation of the UA & survival guides, although it was very selective of what it took from the UA. I never played 2e with all the supplements, but--from what I've seen--it can be come significantly its own edition. Post-2000 D&D really does draw from both AD&D & pre-2000 D&D as well as from non-D&D games. It's almost equal parts, building on the foundations of previous D&D editions & rebuilding parts based on inspiration from other games. C&C is an odd beast in that it borrows from just about all editions. If you made a triangle with pre-2000 D&D at one vertex, AD&D at another, & post-2000 at the third; C&C might be pretty close to the center. If I had to pick one edition it is most like, however, I guess I'd pick the RC. I hope that helps. [/QUOTE]
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