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General Tabletop Discussion
*Dungeons & Dragons
What are the differences/similarities between E6, Fantasy Concepts Campaign Resource, FantasyCraft, Iron Heroes, Pathfinder and Trailblazer?
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<blockquote data-quote="Ahnehnois" data-source="post: 6266925" data-attributes="member: 17106"><p>In general, all those 3e derivatives are similar enough that they can be mixed together.</p><p></p><p>E6 is just a philosophy that can be applied to any d20 variant. There's even an official P6 conversion. It simply means that characters can only gain 6 levels, and after that, they advance by gaining feats (but not any other benefits). It is very popular in that it reduces the amount of bookkeeping inherent to high level play and keeps the game more grounded and avoids the super.</p><p></p><p>PF and TB are both 3e rewrites. Both maintain most of the fundamentals. Both can easily be mixed and matched with each other and with 3e. PF is the most similar to 3e, and contains many minor revisions to classes and character abilities but uses the same math. TB incorporates some more structural changes, altering how saves and spellcasting works and rewriting several of the classes, but still has mostly recognizable elements.</p><p></p><p>To me, TB takes more risks, and thus has more good (and bad ideas).</p><p></p><p>I don't know enough about the others to say. Given all the available options, I think it's not only possible but a natural and desirable step to check out the whole market and pick and choose as to what meets your individual style.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6266925, member: 17106"] In general, all those 3e derivatives are similar enough that they can be mixed together. E6 is just a philosophy that can be applied to any d20 variant. There's even an official P6 conversion. It simply means that characters can only gain 6 levels, and after that, they advance by gaining feats (but not any other benefits). It is very popular in that it reduces the amount of bookkeeping inherent to high level play and keeps the game more grounded and avoids the super. PF and TB are both 3e rewrites. Both maintain most of the fundamentals. Both can easily be mixed and matched with each other and with 3e. PF is the most similar to 3e, and contains many minor revisions to classes and character abilities but uses the same math. TB incorporates some more structural changes, altering how saves and spellcasting works and rewriting several of the classes, but still has mostly recognizable elements. To me, TB takes more risks, and thus has more good (and bad ideas). I don't know enough about the others to say. Given all the available options, I think it's not only possible but a natural and desirable step to check out the whole market and pick and choose as to what meets your individual style. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What are the differences/similarities between E6, Fantasy Concepts Campaign Resource, FantasyCraft, Iron Heroes, Pathfinder and Trailblazer?
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