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General Tabletop Discussion
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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<blockquote data-quote="Staccat0" data-source="post: 7379684" data-attributes="member: 6695548"><p>In the indie-RPG world there is a pretty common thing where you put an "X" on an index card and put it in the middle of a table. As a rule, if someone touches the "X" everyone agrees to politely move the conversation on.</p><p></p><p>So, if you are playing Apocalypse World and somehow end up describing sexual assault and a player touches the card you know that you've said enough and everyone can just move on with the actual story. I've been using it for years with a people from a variety of backgrounds (including people with psychological trauma) and I've never had someone invoke it. Still, I think it makes everyone feel comfortable and the first time I explain it people usually meet it with a positive reaction.</p><p></p><p>Terms like "trigger warning" and "safe space" have been politicized by bad actors working in bad faith and have tarnished them to the general populace. However, I think it's healthy and honest to remind ourselves that these are terms meant to help people with PTSD. Even if you personally disagree with their usefulness. Even if you are a trained professional in that field who hates the terms. It seems crazy to not respect the benign wishes of someone who has been through intense trauma. So, whatever you do in your game, it seems fair to give the same basic heads-up that you get before an episode of Game of Thrones. There is almost no media that we consume in life without a content warning and we never complain.</p><p></p><p>In the end, most people appreciate an effort to make them comfortable. Whatever works.</p><p></p><p>EDIT: I will note that my main game is with a very close group of friends. It's nearly impossible to offend us, however it's presented for mass consumption so I tend to not go too crazy. I also get enough grit when I read the news of the world.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7379684, member: 6695548"] In the indie-RPG world there is a pretty common thing where you put an "X" on an index card and put it in the middle of a table. As a rule, if someone touches the "X" everyone agrees to politely move the conversation on. So, if you are playing Apocalypse World and somehow end up describing sexual assault and a player touches the card you know that you've said enough and everyone can just move on with the actual story. I've been using it for years with a people from a variety of backgrounds (including people with psychological trauma) and I've never had someone invoke it. Still, I think it makes everyone feel comfortable and the first time I explain it people usually meet it with a positive reaction. Terms like "trigger warning" and "safe space" have been politicized by bad actors working in bad faith and have tarnished them to the general populace. However, I think it's healthy and honest to remind ourselves that these are terms meant to help people with PTSD. Even if you personally disagree with their usefulness. Even if you are a trained professional in that field who hates the terms. It seems crazy to not respect the benign wishes of someone who has been through intense trauma. So, whatever you do in your game, it seems fair to give the same basic heads-up that you get before an episode of Game of Thrones. There is almost no media that we consume in life without a content warning and we never complain. In the end, most people appreciate an effort to make them comfortable. Whatever works. EDIT: I will note that my main game is with a very close group of friends. It's nearly impossible to offend us, however it's presented for mass consumption so I tend to not go too crazy. I also get enough grit when I read the news of the world. [/QUOTE]
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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