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General Tabletop Discussion
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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<blockquote data-quote="Charlaquin" data-source="post: 7380034" data-attributes="member: 6779196"><p>It depends a lot on the group. If you’re running a game for friends, you probably know each other pretty well and know what everyone is or isn’t ok with, for the most part. To be on the safe side, it might be a good idea to let everyone know generally how mature the subject matter will be (“Is everyone cool with an R rating?”) and maybe check in if you plan to explore any particularly sensitive subjects that you don’t know if everyone is ok with, but for the most part it doesn’t have to be a big deal. If anyone you don’t know as well joins the group (“hey, is it cool if my cousin sits in next week?”) then you should talk to that person and fill them in about what kind of sensitive subject matter they’re likely to experience. If you’re running for a group of people you don’t know very well, then it’s probably best to have a more in-depth conversation. Alternatively, you could give a general advisory that you are running a game that will cover sensitive subjects and to either inquire privately or not join if there are any specific subjects that are a hard “no” for you. This approach works particularly well for drop-in games or games with open admission, but will necessarily limit the pool of players who will consider joining.</p><p></p><p>As for what constitutes “sensitive subjects,” I’d say anything that is a common source of trauma. Detailed depictions of violence or sexual content, any depictions of abuse, and any depictions of death or significant distress targeting defenseless victims such as children, the elderly, animals, etc. as well as generally controversial subjects like race and gender relations. Ultimately though, you can’t think of everything, nor should you be expected to. As long as you make an effort to inform your potential players that sensitive topics may come up, it’s their responsibility if they have any highly specific issues to talk to you about them if they are likely to cause serious problems.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7380034, member: 6779196"] It depends a lot on the group. If you’re running a game for friends, you probably know each other pretty well and know what everyone is or isn’t ok with, for the most part. To be on the safe side, it might be a good idea to let everyone know generally how mature the subject matter will be (“Is everyone cool with an R rating?”) and maybe check in if you plan to explore any particularly sensitive subjects that you don’t know if everyone is ok with, but for the most part it doesn’t have to be a big deal. If anyone you don’t know as well joins the group (“hey, is it cool if my cousin sits in next week?”) then you should talk to that person and fill them in about what kind of sensitive subject matter they’re likely to experience. If you’re running for a group of people you don’t know very well, then it’s probably best to have a more in-depth conversation. Alternatively, you could give a general advisory that you are running a game that will cover sensitive subjects and to either inquire privately or not join if there are any specific subjects that are a hard “no” for you. This approach works particularly well for drop-in games or games with open admission, but will necessarily limit the pool of players who will consider joining. As for what constitutes “sensitive subjects,” I’d say anything that is a common source of trauma. Detailed depictions of violence or sexual content, any depictions of abuse, and any depictions of death or significant distress targeting defenseless victims such as children, the elderly, animals, etc. as well as generally controversial subjects like race and gender relations. Ultimately though, you can’t think of everything, nor should you be expected to. As long as you make an effort to inform your potential players that sensitive topics may come up, it’s their responsibility if they have any highly specific issues to talk to you about them if they are likely to cause serious problems. [/QUOTE]
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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