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Community
General Tabletop Discussion
*Dungeons & Dragons
What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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<blockquote data-quote="Dualazi" data-source="post: 7380466" data-attributes="member: 6855537"><p>You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities.</p><p></p><p>If you're trying to deduce what a DM is <em>Obligated</em> to disclose/avoid, then the answer is nothing. In the same way you're not obligated to be polite, you can do as you wish when running a game, whether or not that keeps players. I would rather keep it that way than see some self-styled 'code', though I doubt that was ever anyone's intent in the thread.</p><p></p><p></p><p></p><p>You can count me as one of the ones with the negative reaction, as I'd never allow that at my table. For one, there's no justification given when the card is pulled whether this is something they just don't like or if it's something they're unable to deal with. Additionally, it forms this awkward scenario where the DM has to figure out how to transition to a non-contentious scene while also not wrapping up the current one, and if for whatever reason it was to be a recurring theme, then now the plot grinds to a halt.</p><p>Especially with the OP's example of a disease, if you're THAT determined to avoid the topic then it's something you need to bring front and center to the DM before play ever starts and find out if he/she is on board or not. Having a card that can derail things at a moments notice for any number of topics sounds like a recipe for failure to me.</p><p></p><p></p><p></p><p>Ultimately this is, as usual, the correct advice. Just talk to your players like human beings and if your goals for an imaginary make-believe world don't align, then figure out if you'd rather compromise or go separate ways.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7380466, member: 6855537"] You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. If you're trying to deduce what a DM is [I]Obligated[/I] to disclose/avoid, then the answer is nothing. In the same way you're not obligated to be polite, you can do as you wish when running a game, whether or not that keeps players. I would rather keep it that way than see some self-styled 'code', though I doubt that was ever anyone's intent in the thread. You can count me as one of the ones with the negative reaction, as I'd never allow that at my table. For one, there's no justification given when the card is pulled whether this is something they just don't like or if it's something they're unable to deal with. Additionally, it forms this awkward scenario where the DM has to figure out how to transition to a non-contentious scene while also not wrapping up the current one, and if for whatever reason it was to be a recurring theme, then now the plot grinds to a halt. Especially with the OP's example of a disease, if you're THAT determined to avoid the topic then it's something you need to bring front and center to the DM before play ever starts and find out if he/she is on board or not. Having a card that can derail things at a moments notice for any number of topics sounds like a recipe for failure to me. Ultimately this is, as usual, the correct advice. Just talk to your players like human beings and if your goals for an imaginary make-believe world don't align, then figure out if you'd rather compromise or go separate ways. [/QUOTE]
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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