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General Tabletop Discussion
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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<blockquote data-quote="iserith" data-source="post: 7380532" data-attributes="member: 97077"><p>I largely agree. A sense of personal responsibility helps here.</p><p></p><p>The game does a decent job of describing what one might reasonably expect. It's "about storytelling in worlds of swords and sorcery." The adventurers might "explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain." They might "battle fantastic monsters." The groups creates an "exciting story of bold adventurers who confront deadly perils" and "sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a nefarious villain."</p><p></p><p>A Google search will further reveal what "sword and sorcery" might be about.</p><p></p><p>From there, someone can decide if the "default" game is something they can handle. If I had a problem with elements of the genre or was terrified by the thought of ghosts, or abhorred violence, was triggered by confronting deadly perils, or couldn't handle my character or others dying violently, then I hope I would choose not to play rather than try to get the DM and other players to remove some of the default elements.</p><p></p><p>There are definitely things I will not tolerate in a game. It doesn't generally have anything to do with the content, but rather how the game is played. But I'd rather just leave the group (and have!) than ask for things to change if everyone else seems to enjoy it the way it is. If someone asked me to not include certain things as DM or to avoid certain topics or humor, I'd certainly think about it, but ultimately if I felt the request simply made the person a bad fit for the group, I'd have no qualms saying so.</p><p></p><p>That's me though, and others appear to take a different tact.</p></blockquote><p></p>
[QUOTE="iserith, post: 7380532, member: 97077"] I largely agree. A sense of personal responsibility helps here. The game does a decent job of describing what one might reasonably expect. It's "about storytelling in worlds of swords and sorcery." The adventurers might "explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain." They might "battle fantastic monsters." The groups creates an "exciting story of bold adventurers who confront deadly perils" and "sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a nefarious villain." A Google search will further reveal what "sword and sorcery" might be about. From there, someone can decide if the "default" game is something they can handle. If I had a problem with elements of the genre or was terrified by the thought of ghosts, or abhorred violence, was triggered by confronting deadly perils, or couldn't handle my character or others dying violently, then I hope I would choose not to play rather than try to get the DM and other players to remove some of the default elements. There are definitely things I will not tolerate in a game. It doesn't generally have anything to do with the content, but rather how the game is played. But I'd rather just leave the group (and have!) than ask for things to change if everyone else seems to enjoy it the way it is. If someone asked me to not include certain things as DM or to avoid certain topics or humor, I'd certainly think about it, but ultimately if I felt the request simply made the person a bad fit for the group, I'd have no qualms saying so. That's me though, and others appear to take a different tact. [/QUOTE]
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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