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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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<blockquote data-quote="MechaPilot" data-source="post: 7381660" data-attributes="member: 82779"><p>Having people let the DM know if there's any taboo subjects can help, but I would give some words of caution on that front:</p><p></p><p>1) A prospective player might legitimately not expect a given topic to come up, or even know that such a topic could come up, and so they won't mention it because they don't see any reasonable expectation of it being present. This was the case in the incident I was involved in; had I been given the expectation from anyone I'd played with before, or spoken with about D&D before, that violent sexual content (much less being expected to roleplay it) was something I could potentially encounter while playing the game, I would've, in no uncertain terms, mentioned what a huge dealbreaker that was for me.</p><p></p><p>2) Frequently, people who've been through some bad stuff don't like talking about it. It took me quite a while to be able to mention what happened to me. And, to be perfectly frank, while I've mentioned it a few times here on enworld I can only think of two people I've mentioned it to in real life. Mentioning it in-person makes remembering and discussing what happened far more personal and real than typing it out. Now, one can always just mention what the dealbreaker content is without explaining, but doing so always begs the question of "why." Some people don't have enough tact, or have too much curiosity, to not ask the question, and that can get really uncomfortable if you're not ready to talk about the why of it.</p><p></p><p></p><p></p><p></p><p>Granted, no system of warning will be perfect. Things will come up, maybe it'll even be a matter of a player not expecting to have a problem with something until it's staring them in the face. All we can do is try to inform people of what they can reasonably expect from our games, and what is plainly not allowed in them.</p><p></p><p></p><p></p><p></p><p>I agree. Unfortunately, it seems these days that a lot of things that shouldn't need to be said truly do need to be said. I've met my fair share of decent people, but, on the whole, people seem to be leaning more in the direction of trying to be offensive just to get attention, or to get a rise out of others. There seem to be a lot more people who want to incite problems than there are people who want to avoid them, or to apologize for accidentally causing one.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7381660, member: 82779"] Having people let the DM know if there's any taboo subjects can help, but I would give some words of caution on that front: 1) A prospective player might legitimately not expect a given topic to come up, or even know that such a topic could come up, and so they won't mention it because they don't see any reasonable expectation of it being present. This was the case in the incident I was involved in; had I been given the expectation from anyone I'd played with before, or spoken with about D&D before, that violent sexual content (much less being expected to roleplay it) was something I could potentially encounter while playing the game, I would've, in no uncertain terms, mentioned what a huge dealbreaker that was for me. 2) Frequently, people who've been through some bad stuff don't like talking about it. It took me quite a while to be able to mention what happened to me. And, to be perfectly frank, while I've mentioned it a few times here on enworld I can only think of two people I've mentioned it to in real life. Mentioning it in-person makes remembering and discussing what happened far more personal and real than typing it out. Now, one can always just mention what the dealbreaker content is without explaining, but doing so always begs the question of "why." Some people don't have enough tact, or have too much curiosity, to not ask the question, and that can get really uncomfortable if you're not ready to talk about the why of it. Granted, no system of warning will be perfect. Things will come up, maybe it'll even be a matter of a player not expecting to have a problem with something until it's staring them in the face. All we can do is try to inform people of what they can reasonably expect from our games, and what is plainly not allowed in them. I agree. Unfortunately, it seems these days that a lot of things that shouldn't need to be said truly do need to be said. I've met my fair share of decent people, but, on the whole, people seem to be leaning more in the direction of trying to be offensive just to get attention, or to get a rise out of others. There seem to be a lot more people who want to incite problems than there are people who want to avoid them, or to apologize for accidentally causing one. [/QUOTE]
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What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
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