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*Pathfinder & Starfinder
What are the Eight Schools to you?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5276002" data-attributes="member: 20805"><p>I really liked the Elements of Magic: Revised edition {3.5 rules} way of handling schools of magic and spells.</p><p></p><p> Basically casters learned lists of Verb and Noun combinations, then could put those combinations together to build a spell.</p><p></p><p> This meant you could build a "Summon Flying, Flaming, Armored Skeletons from the Far Realm" spell that has elements of pretty much every school of magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I really wish 4e could be tweaked to allow such a flexible spell system, but alas, I am not good enough at game mechanics to mesh the systems together.</p><p></p><p>[/digression]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5276002, member: 20805"] I really liked the Elements of Magic: Revised edition {3.5 rules} way of handling schools of magic and spells. Basically casters learned lists of Verb and Noun combinations, then could put those combinations together to build a spell. This meant you could build a "Summon Flying, Flaming, Armored Skeletons from the Far Realm" spell that has elements of pretty much every school of magic :) I really wish 4e could be tweaked to allow such a flexible spell system, but alas, I am not good enough at game mechanics to mesh the systems together. [/digression] [/QUOTE]
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What are the Eight Schools to you?
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