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General Tabletop Discussion
*Pathfinder & Starfinder
What are the elements of a good published campaign/module/adventure path?
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<blockquote data-quote="dd.stevenson" data-source="post: 6232387" data-attributes="member: 6683099"><p>For me, a good adventure:</p><p></p><p></p><ol> <li data-xf-list-type="ol">Makes me excited about running it for my players.</li> <li data-xf-list-type="ol">Gives me lots of bite-sized details that I can bring out to show the players during play. I like to spoon-feed encounters to the players, so I like lots of evocative, specific details to match my DM style.</li> <li data-xf-list-type="ol">Gives me in-character quotes of things that NPCs are likely to say while interacting with the PCs</li> <li data-xf-list-type="ol">Gives me details about how traps might be telegraphed to the players without relying on 3e/4e/pathfinder's awful (IMO) perception-based exploration.</li> <li data-xf-list-type="ol">NPC motivations and timelines that withstand scrutiny.</li> </ol><p></p><p>Other than #4, Paizo adventures are usually pretty good, for my money. And with DDN, I'll be able to run them without relying on 3.x, which is even better still. </p><p></p><p>But I wish they would give more details about the traps.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6232387, member: 6683099"] For me, a good adventure: [LIST=1] [*]Makes me excited about running it for my players. [*]Gives me lots of bite-sized details that I can bring out to show the players during play. I like to spoon-feed encounters to the players, so I like lots of evocative, specific details to match my DM style. [*]Gives me in-character quotes of things that NPCs are likely to say while interacting with the PCs [*]Gives me details about how traps might be telegraphed to the players without relying on 3e/4e/pathfinder's awful (IMO) perception-based exploration. [*]NPC motivations and timelines that withstand scrutiny. [/LIST] Other than #4, Paizo adventures are usually pretty good, for my money. And with DDN, I'll be able to run them without relying on 3.x, which is even better still. But I wish they would give more details about the traps. [/QUOTE]
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What are the elements of a good published campaign/module/adventure path?
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