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General Tabletop Discussion
*TTRPGs General
What are the "essential" tools for DMing?
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<blockquote data-quote="Rasyr" data-source="post: 1793029" data-attributes="member: 2855"><p>To me, the only <strong>essential</strong> GM tools that are required are the following (this presumes that the GM has players to begin with):</p><p></p><p>1) A basic idea for where the campaign/adventure is to go</p><p>2) A good imagination</p><p>3) An ability to think on your feet (for those unprepared/unusual for situations)</p><p>4) A good working knowledge of the rules to be used (no need to have them memorized, just so long as you know where to find them)</p><p>5) A good sense of organization (you have to know where what you have is located)</p><p></p><p></p><p>Everything else is just gravy that makes the above easier for the GM(including books, dice, utility software, etc...).</p><p></p><p>Psion - no it would not be a crime to admit that. All that says is that you have become accustomed to a certain level of "gravy" when GMing. While you may no longer be comfortable without those tools that you use, the point is that you CAN get by without them in a pinch.</p><p></p><p>"Essential" basically means what tools are required, can you not get by without. Notice that I did not list books or dice as essential either, they are helpful, but it is possible to run a game without them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1793029, member: 2855"] To me, the only [b]essential[/b] GM tools that are required are the following (this presumes that the GM has players to begin with): 1) A basic idea for where the campaign/adventure is to go 2) A good imagination 3) An ability to think on your feet (for those unprepared/unusual for situations) 4) A good working knowledge of the rules to be used (no need to have them memorized, just so long as you know where to find them) 5) A good sense of organization (you have to know where what you have is located) Everything else is just gravy that makes the above easier for the GM(including books, dice, utility software, etc...). Psion - no it would not be a crime to admit that. All that says is that you have become accustomed to a certain level of "gravy" when GMing. While you may no longer be comfortable without those tools that you use, the point is that you CAN get by without them in a pinch. "Essential" basically means what tools are required, can you not get by without. Notice that I did not list books or dice as essential either, they are helpful, but it is possible to run a game without them. :D [/QUOTE]
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What are the "essential" tools for DMing?
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