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General Tabletop Discussion
*TTRPGs General
What are the "essential" tools for DMing?
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<blockquote data-quote="Scotley" data-source="post: 1793116" data-attributes="member: 11520"><p>Required:</p><p></p><p>Core books--can be used from memory if the need arises. </p><p>Dice--The magic dice in my head work in a pinch.</p><p>Players</p><p>Diet Coke</p><p>A place--pretty much anywhere. </p><p></p><p>Helpful:</p><p></p><p>DM Screen</p><p>Optional books--especially more monsters</p><p>Initiative cards--from the game mechanics, these things are great!</p><p>Notes</p><p>Maps</p><p>Improvised battle mat with beer bottle tops, dice and bits of paper for monsters/players/scenery</p><p>Beer</p><p>Snacks</p><p>Dry erase board</p><p>Notebook Paper/Graph Paper/pens/pencils/notepads/binders/folders/sheet protectors</p><p>Adequate lighting</p><p>Table and Chairs</p><p>A computer--for game prep and research only, not at the table. Also good for information sharing between sessions and character generation. </p><p>Power drinks such as red bull or rock star if the game exceeds 5 hours or so.</p><p>Prep time.</p><p></p><p>Things I don't need:</p><p></p><p>Rules Lawyers</p><p>Too much alcohol</p><p>Laptops--One fellow DM's experience with a power cord and a passing dog was enough to convince me--I can't afford a new screen for my aging laptop.</p><p>Too much rich food</p><p>Distractions--cell phones, TV, non-players wandering in if they can’t watch quietly. </p><p>Drugs—illicit or even legal if they impair the player.</p><p>Work the next day—unfortunately my DMing skills have not provided an income to date.</p><p></p><p>Things I’d like to try:</p><p></p><p>Mood Music</p><p>Props</p><p>Supermodels in the basement—gotta start digging one.</p></blockquote><p></p>
[QUOTE="Scotley, post: 1793116, member: 11520"] Required: Core books--can be used from memory if the need arises. Dice--The magic dice in my head work in a pinch. Players Diet Coke A place--pretty much anywhere. Helpful: DM Screen Optional books--especially more monsters Initiative cards--from the game mechanics, these things are great! Notes Maps Improvised battle mat with beer bottle tops, dice and bits of paper for monsters/players/scenery Beer Snacks Dry erase board Notebook Paper/Graph Paper/pens/pencils/notepads/binders/folders/sheet protectors Adequate lighting Table and Chairs A computer--for game prep and research only, not at the table. Also good for information sharing between sessions and character generation. Power drinks such as red bull or rock star if the game exceeds 5 hours or so. Prep time. Things I don't need: Rules Lawyers Too much alcohol Laptops--One fellow DM's experience with a power cord and a passing dog was enough to convince me--I can't afford a new screen for my aging laptop. Too much rich food Distractions--cell phones, TV, non-players wandering in if they can’t watch quietly. Drugs—illicit or even legal if they impair the player. Work the next day—unfortunately my DMing skills have not provided an income to date. Things I’d like to try: Mood Music Props Supermodels in the basement—gotta start digging one. [/QUOTE]
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What are the "essential" tools for DMing?
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