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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are the "Essentials" line Adventure Path adventures?
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<blockquote data-quote="Reaper Steve" data-source="post: 5390842" data-attributes="member: 51528"><p>I used <em>The Slaying Stone</em> as my group's first level adventure rather than<em> The Twisting Halls</em> from the Red Box. Then we will do the rest of the adventures you listed: <em>Reavers of Harkenwold</em> (parts 1 and 2) and <em>Cairn of the Winter King</em>. After that will be <em>Orcs of Stonefang Pass</em>.</p><p> </p><p>Aside 1: I consider <em>Slaying Stone</em> and <em>Stonefang Pass</em> as 'Essentials' since they were released right before Essentials and reflect lots of the same design sensibilities and preview the improved stat blocks from <em>Monster Vault</em>.</p><p> </p><p>Aside 2: I ran my son through the Red Box solo, then <em>Ghost Tower</em> and started him in <em>Twisting Halls</em>. That will eventually be followed up by <em>Kill the Messengers</em> (I had the pleasure of playing this with Chris Perkins!) and then <em>Dungeon of the Ghost Tower</em>. So, I agree with your order (FWIW.)</p><p>The Red Box Game Day adventure, <em>Sunderpeak Temple</em>, is an alternative level 2 sequel that I enjoyed running. With little to no work, you could run<em> Sunderpeak Temple</em> after <em>Dungeon of the Ghost Tower</em>. The encounters are tough enough that I don't think you'd need to adjust them if the party reaches 3rd level in <em>Dungeon</em>.</p><p>My only reservation in doing so would be that your players may get tired of being led around chasing the damn skull. And <em>Sunderpeak</em> doesn't provide any closure on the matter... it leaves it open for you to plot the next move.</p><p> I did have the idea of creating a campaign where the players chase the skull forever and only get it at level 30 but I'll be lucky to keep my campaign going using published material. For a more immediate tie-in, you could have the skull be then one that turns up in Pyramid of Shadows. Shamelessly pirating an idea I read on a DM's blog (was it Sly Flourish?), that skull could eventually reappear as a demilich or Acererak!</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 5390842, member: 51528"] I used [I]The Slaying Stone[/I] as my group's first level adventure rather than[I] The Twisting Halls[/I] from the Red Box. Then we will do the rest of the adventures you listed: [I]Reavers of Harkenwold[/I] (parts 1 and 2) and [I]Cairn of the Winter King[/I]. After that will be [I]Orcs of Stonefang Pass[/I]. Aside 1: I consider [I]Slaying Stone[/I] and [I]Stonefang Pass[/I] as 'Essentials' since they were released right before Essentials and reflect lots of the same design sensibilities and preview the improved stat blocks from [I]Monster Vault[/I]. Aside 2: I ran my son through the Red Box solo, then [I]Ghost Tower[/I] and started him in [I]Twisting Halls[/I]. That will eventually be followed up by [I]Kill the Messengers[/I] (I had the pleasure of playing this with Chris Perkins!) and then [I]Dungeon of the Ghost Tower[/I]. So, I agree with your order (FWIW.) The Red Box Game Day adventure, [I]Sunderpeak Temple[/I], is an alternative level 2 sequel that I enjoyed running. With little to no work, you could run[I] Sunderpeak Temple[/I] after [I]Dungeon of the Ghost Tower[/I]. The encounters are tough enough that I don't think you'd need to adjust them if the party reaches 3rd level in [I]Dungeon[/I]. My only reservation in doing so would be that your players may get tired of being led around chasing the damn skull. And [I]Sunderpeak[/I] doesn't provide any closure on the matter... it leaves it open for you to plot the next move. I did have the idea of creating a campaign where the players chase the skull forever and only get it at level 30 but I'll be lucky to keep my campaign going using published material. For a more immediate tie-in, you could have the skull be then one that turns up in Pyramid of Shadows. Shamelessly pirating an idea I read on a DM's blog (was it Sly Flourish?), that skull could eventually reappear as a demilich or Acererak! [/QUOTE]
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What are the "Essentials" line Adventure Path adventures?
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