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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are the "Essentials" line Adventure Path adventures?
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<blockquote data-quote="ShadesOfGrey" data-source="post: 5392441" data-attributes="member: 98317"><p>The solo & The Twisted Halls from the RB arent really sepperate adventures, the solo is very short and ties immediatly into the DM'ed / party part of the Twisting Halls adv, being more a tutorial / character gen / introductory to the adventure, though one that some PC's can skip.</p><p></p><p>Both Ghosttower adventures aren't really sepperate adventures either, as I've been told, but more like a solo version and a part + DM version for what is basically the same adventure, altough I cant honestly say for myself as I dont have a DDI subscription. </p><p>"<em>Gost Tower of the Witchlight Fens" </em>is definitly a solo adventure though, being ment as a 'quicky' before or after the Twisting Halls to get some D&D goodness, but the player might not yet be able to get a party together or wants to play more or something.</p><p>It's definitly not something you'd run with a party though, and it can be pretty difficult depending on wich class the PC is. Character death is pretty much possible, especially when fighting the boss at the end. I get the feeling this is why it's a bonus download, as it seems it might have been written to be included in the intro stuff of the red box, but didnt really fit in well enough.</p><p></p><p>Other than basically me just nitpicking, I think you nailed it with your list, but depending on why you need those details you might not want to see / list certain things listed above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ShadesOfGrey, post: 5392441, member: 98317"] The solo & The Twisted Halls from the RB arent really sepperate adventures, the solo is very short and ties immediatly into the DM'ed / party part of the Twisting Halls adv, being more a tutorial / character gen / introductory to the adventure, though one that some PC's can skip. Both Ghosttower adventures aren't really sepperate adventures either, as I've been told, but more like a solo version and a part + DM version for what is basically the same adventure, altough I cant honestly say for myself as I dont have a DDI subscription. "[I]Gost Tower of the Witchlight Fens" [/I]is definitly a solo adventure though, being ment as a 'quicky' before or after the Twisting Halls to get some D&D goodness, but the player might not yet be able to get a party together or wants to play more or something. It's definitly not something you'd run with a party though, and it can be pretty difficult depending on wich class the PC is. Character death is pretty much possible, especially when fighting the boss at the end. I get the feeling this is why it's a bonus download, as it seems it might have been written to be included in the intro stuff of the red box, but didnt really fit in well enough. Other than basically me just nitpicking, I think you nailed it with your list, but depending on why you need those details you might not want to see / list certain things listed above :) [/QUOTE]
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What are the "Essentials" line Adventure Path adventures?
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