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What are the greatest Core mods of Year 5?
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<blockquote data-quote="D'karr" data-source="post: 3191083" data-attributes="member: 336"><p>Core Modules in Living Greyhawk are modules set in a specific region of the Flanaess. It covers the city of Greyhawk and other "central" locations, like the Bright Lands. These specific modules can be played by players from ALL regions, just as they play in their normal region.</p><p></p><p>LG is divided into regions and metaregions designated by actual geographical boundaries. So if a player from Geoff (Sheldomar Valley Metaregion) wants to play a module from the Bandit Kingdoms (Iuz Border States Metaregion), he actually has to be in that geographical region. It also costs him more time as it is expected that time spent traveling to that region is time not spent adventuring. However, if that same player wanted to play a "Core" module then he can play with the same group that he plays with locally and the time spent in the module usually reflects the correct time spent.</p><p></p><p>The geographical restrictions are lifted once a year during "Winter Fantasy", now called the "D&D XPerience", an RPGA convention. During that convention there is an event called the Open Fiesta, in which players can play in modules from other regions. The modules are run by DM's from those regions and reported as usual.</p><p></p><p>It is a little complicated but not overly much once you get the hang of it. I hope that explains it.</p></blockquote><p></p>
[QUOTE="D'karr, post: 3191083, member: 336"] Core Modules in Living Greyhawk are modules set in a specific region of the Flanaess. It covers the city of Greyhawk and other "central" locations, like the Bright Lands. These specific modules can be played by players from ALL regions, just as they play in their normal region. LG is divided into regions and metaregions designated by actual geographical boundaries. So if a player from Geoff (Sheldomar Valley Metaregion) wants to play a module from the Bandit Kingdoms (Iuz Border States Metaregion), he actually has to be in that geographical region. It also costs him more time as it is expected that time spent traveling to that region is time not spent adventuring. However, if that same player wanted to play a "Core" module then he can play with the same group that he plays with locally and the time spent in the module usually reflects the correct time spent. The geographical restrictions are lifted once a year during "Winter Fantasy", now called the "D&D XPerience", an RPGA convention. During that convention there is an event called the Open Fiesta, in which players can play in modules from other regions. The modules are run by DM's from those regions and reported as usual. It is a little complicated but not overly much once you get the hang of it. I hope that explains it. [/QUOTE]
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