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What are the greatest published adventures you've run?
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<blockquote data-quote="Zil" data-source="post: 5510735" data-attributes="member: 20004"><p>The stand-out published adventures that I've run to the enjoyment of my players would have been the AD&D "Against the Giants" series and adventures from Planescape : The Eternal Boundary, and Harbinger House in 2E times. Although there have been more great adventures that I've run (1E. 2E, 3.x, Pathfinder), those three would have been the high points for me I think.</p><p></p><p>I altered G1-3 a small bit to make up for the Unearthed Arcana power-up so the Giants adventures may have been a bit tougher than the original, but the players still had a blast. That trilogy of modules was the first higher level D&D game I had ever run and it ended up marking the point at which I transitioned from being primarily a player to primarily a DM/GM. </p><p></p><p>Planescape is probably my favorite setting, so it's no surprise that two of my my favorite adventures are from that setting. Some honorable Planescape mentions are "Something Wild", the first two sections from "Door to the Unknown" and several adventures from the first Planescape adventure anthology. There are many more Planescape adventures that read great, but I never ran them so I can't say for sure how the would have stacked up.</p><p></p><p>Other honorable mentions include many Paizo adventures including a few Dungeon adventures plus several from the Rise of the Runelords and Curse of the Crimson Throne adventure paths. </p><p></p><p>I also quite enjoyed running the Red Hand of Doom that others have mentioned, but we never finished that one as several players ended up moving so I'm not sure how it would have played through to the end.</p></blockquote><p></p>
[QUOTE="Zil, post: 5510735, member: 20004"] The stand-out published adventures that I've run to the enjoyment of my players would have been the AD&D "Against the Giants" series and adventures from Planescape : The Eternal Boundary, and Harbinger House in 2E times. Although there have been more great adventures that I've run (1E. 2E, 3.x, Pathfinder), those three would have been the high points for me I think. I altered G1-3 a small bit to make up for the Unearthed Arcana power-up so the Giants adventures may have been a bit tougher than the original, but the players still had a blast. That trilogy of modules was the first higher level D&D game I had ever run and it ended up marking the point at which I transitioned from being primarily a player to primarily a DM/GM. Planescape is probably my favorite setting, so it's no surprise that two of my my favorite adventures are from that setting. Some honorable Planescape mentions are "Something Wild", the first two sections from "Door to the Unknown" and several adventures from the first Planescape adventure anthology. There are many more Planescape adventures that read great, but I never ran them so I can't say for sure how the would have stacked up. Other honorable mentions include many Paizo adventures including a few Dungeon adventures plus several from the Rise of the Runelords and Curse of the Crimson Throne adventure paths. I also quite enjoyed running the Red Hand of Doom that others have mentioned, but we never finished that one as several players ended up moving so I'm not sure how it would have played through to the end. [/QUOTE]
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