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What are the greatest published adventures you've run?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5511025" data-attributes="member: 20307"><p>We are in the "General" forum? Good. So the MerricB for being the most enjoyable and successful published adventure from a GM's perspective goes to:</p><p></p><p><strong><span style="font-size: 12px">Shadows over Bögenhafen (WFRP)</span></strong></p><p>I've run it thrice and all groups managed to save the town in the very last moment, not without sacrificing at least one of them. While the players were very free in deciding what to do and in which sequence, I still had a lot control over the situation. Not a bad feat for a published adventure!</p><p></p><p>Apart from this absolute winner, I'll honourably mention three more modules:</p><p></p><p><span style="font-size: 10px"><strong>Masks of Nyarlathotep (CoC)</strong></span></p><p>The group and me had a very satisfying time with this monster of a campaign, although we didn't finish it. While the single adventures are less than spectacular, the a ambiance of MoN is hard to beat. </p><p></p><p><span style="font-size: 10px"><strong>The Sinister Secret of Saltmarsh (AD&D, 1e)</strong></span></p><p>I can't even remember how often I've run this using different game systems. Once, at a con, I used it even though I had forgotten it, running completely from memory. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I especially like it for the sequence of varied scenes (haunted house, secret cellar, grottoes, ship) and how naturally one thing leads to the next, without the DM having to steer the group.</p><p></p><p><span style="font-size: 10px"><strong>Against the Cult of Reptile (AD&D, 1e)</strong></span></p><p>This was the very first adventure I had run without playing an RPG before. I still have fond memories of the unbridled roleplaying which took place in Orlane, the subdued look on the players' faces as their characters trotted down the dank, dark corridors of the troglodytes' lair, and the horror when three of them missed their Resurrection rolls after they had hardly slain the naga.</p><p></p><p>Ah, those memories!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5511025, member: 20307"] We are in the "General" forum? Good. So the MerricB for being the most enjoyable and successful published adventure from a GM's perspective goes to: [B][SIZE="3"]Shadows over Bögenhafen (WFRP)[/SIZE][/B] I've run it thrice and all groups managed to save the town in the very last moment, not without sacrificing at least one of them. While the players were very free in deciding what to do and in which sequence, I still had a lot control over the situation. Not a bad feat for a published adventure! Apart from this absolute winner, I'll honourably mention three more modules: [SIZE="2"][B]Masks of Nyarlathotep (CoC)[/B][/SIZE] The group and me had a very satisfying time with this monster of a campaign, although we didn't finish it. While the single adventures are less than spectacular, the a ambiance of MoN is hard to beat. [SIZE="2"][B]The Sinister Secret of Saltmarsh (AD&D, 1e)[/B][/SIZE] I can't even remember how often I've run this using different game systems. Once, at a con, I used it even though I had forgotten it, running completely from memory. :lol: I especially like it for the sequence of varied scenes (haunted house, secret cellar, grottoes, ship) and how naturally one thing leads to the next, without the DM having to steer the group. [SIZE="2"][B]Against the Cult of Reptile (AD&D, 1e)[/B][/SIZE] This was the very first adventure I had run without playing an RPG before. I still have fond memories of the unbridled roleplaying which took place in Orlane, the subdued look on the players' faces as their characters trotted down the dank, dark corridors of the troglodytes' lair, and the horror when three of them missed their Resurrection rolls after they had hardly slain the naga. Ah, those memories!:) [/QUOTE]
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