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What are the greatest published adventures you've run?
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<blockquote data-quote="Dice4Hire" data-source="post: 5511186" data-attributes="member: 55066"><p>I never bought or played many of the old modules. I was poor back then and did not buy many. I did homebrew as it was cheap.</p><p></p><p>Keep on the Borderlands-- I have no idea why it is so good, but it just is. </p><p></p><p>Sinister Secret in Saltmarsh -- My first real module after Keep on the Borderlands</p><p></p><p>Pharoh--Pure gold from beginning to end. Old-style exploration.</p><p></p><p>Lost Tomb of Kruk-ma-Kali-- Good premise, awesome library, too many traps in the tomb. </p><p> Overall a whole lot of fun.</p><p></p><p>Red Hand of Doom. Awesome heroic campaign.</p><p></p><p>Overall, I like exploration modules, where things unfold from the beginning to the end, and players who concentrate can get a lot out of it and feel very clever. Having a lot of hooks into further adventures is also a HUGE plus.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5511186, member: 55066"] I never bought or played many of the old modules. I was poor back then and did not buy many. I did homebrew as it was cheap. Keep on the Borderlands-- I have no idea why it is so good, but it just is. Sinister Secret in Saltmarsh -- My first real module after Keep on the Borderlands Pharoh--Pure gold from beginning to end. Old-style exploration. Lost Tomb of Kruk-ma-Kali-- Good premise, awesome library, too many traps in the tomb. Overall a whole lot of fun. Red Hand of Doom. Awesome heroic campaign. Overall, I like exploration modules, where things unfold from the beginning to the end, and players who concentrate can get a lot out of it and feel very clever. Having a lot of hooks into further adventures is also a HUGE plus. [/QUOTE]
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