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What are the greatest published adventures you've run?
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<blockquote data-quote="S'mon" data-source="post: 5511939" data-attributes="member: 463"><p>A lot of adventures seem great, but are flawed in play. This can be an obvious flaw like <em>Lost City of Gaxmoor's </em>CR 20 BBEG in an adventure for 10th level PCs. It can be more subtle - <em>B5 Horror on the Hill </em>is beautifully designed but an absolute meatgrinder, too much for my group even using 3rd level 3e PCs -it was supposedly written for 1st level BECMI PCs! <em>B7 Rahasia </em>was overall very good but I had to greatly simplify the end section, and a bone golem was a bit much for 1st-2nd level PCs.</p><p>I enjoyed the C&C DCC<em> Palace of Shadows </em>a lot; it suffered a bit from being sketchy in places, the final battle has no room description. Typical DCC lack of editing I guess, but still very good. <em>Lost City of Barakus </em>is extremely robust, 30+ sessions of play, let down by an underwhelming finale battle - blame 3e's overpowered spellcasters, the lich got Scorching Blasted to death in one attack! <em>Vault of Larin Karr</em> is an excellent sandbox, after reducing the map scale to 1/5 the art is the only thing I dislike about it.</p><p></p><p>All the 4e modules I've seen have been pretty atrocious. I like <em>Dungeon Delve </em>but I'm not sure it counts.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5511939, member: 463"] A lot of adventures seem great, but are flawed in play. This can be an obvious flaw like [I]Lost City of Gaxmoor's [/I]CR 20 BBEG in an adventure for 10th level PCs. It can be more subtle - [I]B5 Horror on the Hill [/I]is beautifully designed but an absolute meatgrinder, too much for my group even using 3rd level 3e PCs -it was supposedly written for 1st level BECMI PCs! [I]B7 Rahasia [/I]was overall very good but I had to greatly simplify the end section, and a bone golem was a bit much for 1st-2nd level PCs. I enjoyed the C&C DCC[I] Palace of Shadows [/I]a lot; it suffered a bit from being sketchy in places, the final battle has no room description. Typical DCC lack of editing I guess, but still very good. [I]Lost City of Barakus [/I]is extremely robust, 30+ sessions of play, let down by an underwhelming finale battle - blame 3e's overpowered spellcasters, the lich got Scorching Blasted to death in one attack! [I]Vault of Larin Karr[/I] is an excellent sandbox, after reducing the map scale to 1/5 the art is the only thing I dislike about it. All the 4e modules I've seen have been pretty atrocious. I like [I]Dungeon Delve [/I]but I'm not sure it counts. [/QUOTE]
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