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What are the greatest published adventures you've run?
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<blockquote data-quote="Stormonu" data-source="post: 5512439" data-attributes="member: 52734"><p>Out of the ones I missed the first time 'round:</p><p></p><p>B2 - Keep on the Borderlands, a true classic</p><p>S2 - White Plume Mountain, goodness in any version of D&D</p><p>A2 - Secret of the Slaver's Stockade, proof that a frontal assault is always a bad idea as well as one of the coolest Slavelord villains in the series</p><p>S1 - Tomb of Horrors, yes, it kills - but it makes you think and plan; you can't just barrel through it</p><p></p><p>Many of the others I have only read and/or partial run. Those I've partially run and been fond of are:</p><p></p><p>N1 - Against the Cult of the Reptile God</p><p>X1 - So much to do, it can be daunting to finish</p><p>X2 - Castle Amber, so many Poe references, how can you NOT love it?</p><p></p><p>I so want to put DL1 - Dragons of Despair in there, but after 3 attempts to play it and all falling flat on their face, there appears to be significant problems getting through the module - namely there are points where the players have no idea where they're supposed to be going or what they need to do.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5512439, member: 52734"] Out of the ones I missed the first time 'round: B2 - Keep on the Borderlands, a true classic S2 - White Plume Mountain, goodness in any version of D&D A2 - Secret of the Slaver's Stockade, proof that a frontal assault is always a bad idea as well as one of the coolest Slavelord villains in the series S1 - Tomb of Horrors, yes, it kills - but it makes you think and plan; you can't just barrel through it Many of the others I have only read and/or partial run. Those I've partially run and been fond of are: N1 - Against the Cult of the Reptile God X1 - So much to do, it can be daunting to finish X2 - Castle Amber, so many Poe references, how can you NOT love it? I so want to put DL1 - Dragons of Despair in there, but after 3 attempts to play it and all falling flat on their face, there appears to be significant problems getting through the module - namely there are points where the players have no idea where they're supposed to be going or what they need to do. [/QUOTE]
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