Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the greatest published adventures you've run?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9030205" data-attributes="member: 12731"><p>Going off a tangent here (in 2023):</p><p></p><p>Leafing through this module I must say I don't see it. The greatness, I mean.</p><p></p><p>The house is mostly empty (i.e. no encounters except random ghosts). The story basically amounts to plopping a Doppelganger into the adventure, and letting the GamesMaster figure something out. That is, isn't this just the kind of good old non-adventure adventure where all the work needs to be done by the GM, rather than, say, supplying an actual plot with listed encounters, colorful NPCs, and such? </p><p></p><p>(And the latter half of the adventure is just a crypt stuffed with a large amount of non-descript undead and some high-powered random loot)</p><p></p><p>I guess I don't see what value the written text adds over the basic premise. </p><p></p><p>While the layout of the manor is okay (especially given it is such an early/old module), there's basically nothing in 85% of the rooms. </p><p></p><p>Do you remember what you had in mind when you recommended this scenario twelve years ago? Do you have any thoughts on what I might be missing? Or is it simply "we had a great time, and I realize now that it was MY imagination and MY energy that made this great rather than anything the actual module supplied"?</p><p></p><p>Cheers</p><p></p><p>PS. To be honest, of what I've seen of RoleMaster/MERP adventure scenarios, it doesn't surprise me in the slightest that D&D won out and that there just isn't any choice if you want ready-made d100 scenarios. Almost all of ICEs attempts at writing actual scenarios (as opposed to supplying campaign worlds) fail miserably to me. Filling MERP module after MERP module with "here's a bear and there's some bandits; you can kill and loot them if you want" isn't exactly evocative of Tolkien's writings... Perhaps it could compete with early AD&D dreck, but it doesn't hold up today. (I thought I could run some d100 adventures with the Against the Darkmaster ruleset, but after looking around I'm basically baffled how hard it is to find even a single scenario of quality written for d100 games!)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9030205, member: 12731"] Going off a tangent here (in 2023): Leafing through this module I must say I don't see it. The greatness, I mean. The house is mostly empty (i.e. no encounters except random ghosts). The story basically amounts to plopping a Doppelganger into the adventure, and letting the GamesMaster figure something out. That is, isn't this just the kind of good old non-adventure adventure where all the work needs to be done by the GM, rather than, say, supplying an actual plot with listed encounters, colorful NPCs, and such? (And the latter half of the adventure is just a crypt stuffed with a large amount of non-descript undead and some high-powered random loot) I guess I don't see what value the written text adds over the basic premise. While the layout of the manor is okay (especially given it is such an early/old module), there's basically nothing in 85% of the rooms. Do you remember what you had in mind when you recommended this scenario twelve years ago? Do you have any thoughts on what I might be missing? Or is it simply "we had a great time, and I realize now that it was MY imagination and MY energy that made this great rather than anything the actual module supplied"? Cheers PS. To be honest, of what I've seen of RoleMaster/MERP adventure scenarios, it doesn't surprise me in the slightest that D&D won out and that there just isn't any choice if you want ready-made d100 scenarios. Almost all of ICEs attempts at writing actual scenarios (as opposed to supplying campaign worlds) fail miserably to me. Filling MERP module after MERP module with "here's a bear and there's some bandits; you can kill and loot them if you want" isn't exactly evocative of Tolkien's writings... Perhaps it could compete with early AD&D dreck, but it doesn't hold up today. (I thought I could run some d100 adventures with the Against the Darkmaster ruleset, but after looking around I'm basically baffled how hard it is to find even a single scenario of quality written for d100 games!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the greatest published adventures you've run?
Top