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What are the greatest published adventures you've run?
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<blockquote data-quote="Staffan" data-source="post: 9033012" data-attributes="member: 907"><p>My favorite adventure for D&D and its offspring:</p><p></p><p>DSE1 Dragon's Crown. It's epic as all heck and features the party traveling back and forth across the Tyr Region of Athas, and beyond. It's split into multiple parts, each of which is set at a different location, and includes such highlights as a football-like game in a gladiatorial arena, exploration of Cleansing War-era ruins in the Sea of Silt, man-eating halflings, encounters with thri-kreen driven mad by psionic interference, and all sorts of other fun stuff. In addition, it includes a number of side treks to spice up the traveling back and forth.</p><p></p><p>Outside of D&D, one of my best experiences as a GM was Operation Shadowpoint, the follow-up to Star Wars: Age of Rebellion beginner game. The PCs have just taken over a super-secret imperial spy base, and now have to figure out how to run it by interacting with locals, bringing in the appropriate crew, preventing the Empire from finding out, and keeping the Moff who established the base from taking it back.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9033012, member: 907"] My favorite adventure for D&D and its offspring: DSE1 Dragon's Crown. It's epic as all heck and features the party traveling back and forth across the Tyr Region of Athas, and beyond. It's split into multiple parts, each of which is set at a different location, and includes such highlights as a football-like game in a gladiatorial arena, exploration of Cleansing War-era ruins in the Sea of Silt, man-eating halflings, encounters with thri-kreen driven mad by psionic interference, and all sorts of other fun stuff. In addition, it includes a number of side treks to spice up the traveling back and forth. Outside of D&D, one of my best experiences as a GM was Operation Shadowpoint, the follow-up to Star Wars: Age of Rebellion beginner game. The PCs have just taken over a super-secret imperial spy base, and now have to figure out how to run it by interacting with locals, bringing in the appropriate crew, preventing the Empire from finding out, and keeping the Moff who established the base from taking it back. [/QUOTE]
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