Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the Guards Doing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 6490569" data-attributes="member: 98008"><p>Thanks for the suggestions. I tend to do the same things, my players fear disciplined guards far more than chaotic ones. I like to have the guards behavior show a kink in their armor so to speak. A good perception roll will reveal that even the good guards are too orderly and they tend to look the same way at the same time etc. Alternatively, the guards are jumpy about something, so the PCs might be able to distract/scare them easier. Sometimes the PCs have neither the time, ability nor inclination to take advantage of the situation, but it remains an option.</p><p></p><p>Looking back, my earlier examples were most of the humorous ones from play, but maybe some more sedate and tactical ones might be worth including.</p><p></p><p>9) Big Bullies</p><p>The guards are badly mistreating one of their number, it looks like it might even end fatally. The tormented guard won't join in the fight and it will be quiet easy to persuade him to defect or at least he has no remaining loyalty to the other guards.</p><p></p><p>10) Something Beat Us to it.</p><p>Finding a bunch of dead guards, either stabbed in the back or while asleep, or recoiling in terror works very well for foreboding an upcoming enemy or competitor. Inter-tribal warfare amongst orcs, another hitman trying to take the PCs contract, or a horror awakened from the depths below, it can apply to most settings.</p><p></p><p>11) The Gods Must be Crazy</p><p>The guards have found a mechanical or magical item well above their understanding. They are arguing over what to do with it, or over who should possess it. Some thing it is cursed and should be left alone, others want to wield its power. Troglodytes fighting over a gnomish zippo lighter, degenerate hillbillies arguing over what to do with the radioactive power core from the alien vessel, etc.</p><p></p><p>12) The Boss Will Never Know</p><p>The guards are considering nicking off on their duty to do something fun. This could be to go to the roof and drink some rum, get some call girls in, or in the case of monsters, eat a prisoner they are not meant to. Will the PCs wait for them to clear out? Can they influence the decision one way or another?</p></blockquote><p></p>
[QUOTE="Unwise, post: 6490569, member: 98008"] Thanks for the suggestions. I tend to do the same things, my players fear disciplined guards far more than chaotic ones. I like to have the guards behavior show a kink in their armor so to speak. A good perception roll will reveal that even the good guards are too orderly and they tend to look the same way at the same time etc. Alternatively, the guards are jumpy about something, so the PCs might be able to distract/scare them easier. Sometimes the PCs have neither the time, ability nor inclination to take advantage of the situation, but it remains an option. Looking back, my earlier examples were most of the humorous ones from play, but maybe some more sedate and tactical ones might be worth including. 9) Big Bullies The guards are badly mistreating one of their number, it looks like it might even end fatally. The tormented guard won't join in the fight and it will be quiet easy to persuade him to defect or at least he has no remaining loyalty to the other guards. 10) Something Beat Us to it. Finding a bunch of dead guards, either stabbed in the back or while asleep, or recoiling in terror works very well for foreboding an upcoming enemy or competitor. Inter-tribal warfare amongst orcs, another hitman trying to take the PCs contract, or a horror awakened from the depths below, it can apply to most settings. 11) The Gods Must be Crazy The guards have found a mechanical or magical item well above their understanding. They are arguing over what to do with it, or over who should possess it. Some thing it is cursed and should be left alone, others want to wield its power. Troglodytes fighting over a gnomish zippo lighter, degenerate hillbillies arguing over what to do with the radioactive power core from the alien vessel, etc. 12) The Boss Will Never Know The guards are considering nicking off on their duty to do something fun. This could be to go to the roof and drink some rum, get some call girls in, or in the case of monsters, eat a prisoner they are not meant to. Will the PCs wait for them to clear out? Can they influence the decision one way or another? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the Guards Doing?
Top