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What are the highlights of D&D 5th edition for you?
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<blockquote data-quote="BookTenTiger" data-source="post: 9285768" data-attributes="member: 6685541"><p>Something I've come to really appreciate after many years of playing is the split of Actions, Bonus Actions, and Reactions.</p><p></p><p>At first I was really thrown off by the idea of certain classes not necessarily having a bonus action or reaction each round, while others really rely on them. But over time I've seen it as a really elegant design that makes playing different classes actually feel different.</p><p></p><p>4e was pretty revolutionary in strictly defining actions as Standard, Move, and Minor. It really felt great each round to have three things to do. And when I first shifted to 5e I was really confused about there being things called Bonus Actions and Reactions, but not necessarily having anything to fill those slots.</p><p></p><p>But now, in reflection, I really like it.</p><p></p><p>For a multi-year campaign I played as a Divination wizard focusing on non-lethal spells. I pretty much never used a Bonus Action or Reaction. But my spells had big effects in and out of combat.</p><p></p><p>On the other hand, my friend played a Rogue Thief and he used Actions, Bonus Actions, and Reactions every turn. It allowed him to do some fun, crazy stuff.</p><p></p><p>I like the fact that our play experiences were different because the classes we chose used Actions differently.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9285768, member: 6685541"] Something I've come to really appreciate after many years of playing is the split of Actions, Bonus Actions, and Reactions. At first I was really thrown off by the idea of certain classes not necessarily having a bonus action or reaction each round, while others really rely on them. But over time I've seen it as a really elegant design that makes playing different classes actually feel different. 4e was pretty revolutionary in strictly defining actions as Standard, Move, and Minor. It really felt great each round to have three things to do. And when I first shifted to 5e I was really confused about there being things called Bonus Actions and Reactions, but not necessarily having anything to fill those slots. But now, in reflection, I really like it. For a multi-year campaign I played as a Divination wizard focusing on non-lethal spells. I pretty much never used a Bonus Action or Reaction. But my spells had big effects in and out of combat. On the other hand, my friend played a Rogue Thief and he used Actions, Bonus Actions, and Reactions every turn. It allowed him to do some fun, crazy stuff. I like the fact that our play experiences were different because the classes we chose used Actions differently. [/QUOTE]
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What are the highlights of D&D 5th edition for you?
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