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General Tabletop Discussion
*TTRPGs General
What are the important ingredients of a good adventure?
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<blockquote data-quote="Scotley" data-source="post: 1462380" data-attributes="member: 11520"><p>I think we are over looking the importance of memorable villans in this discussion. Does anyone who survived to the end of Tomb of Horrors not remember the Demi-Lich? Drow have become ubiquitous in the game, but they started out as the bad guys in the D and Q series modules. What about Strad in Ravenloft? Going off to slay a dragon has become a bit passe over the years, but we don't call it Dungeons and Dragons for nothing. The villans make the worlds interesting--the cult of the dragon, the Zental keep bunch, the scarlet brotherhood, and so many more. </p><p></p><p>Scotley</p></blockquote><p></p>
[QUOTE="Scotley, post: 1462380, member: 11520"] I think we are over looking the importance of memorable villans in this discussion. Does anyone who survived to the end of Tomb of Horrors not remember the Demi-Lich? Drow have become ubiquitous in the game, but they started out as the bad guys in the D and Q series modules. What about Strad in Ravenloft? Going off to slay a dragon has become a bit passe over the years, but we don't call it Dungeons and Dragons for nothing. The villans make the worlds interesting--the cult of the dragon, the Zental keep bunch, the scarlet brotherhood, and so many more. Scotley [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
What are the important ingredients of a good adventure?
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