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General Tabletop Discussion
*Dungeons & Dragons
What are the "important" saves?
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<blockquote data-quote="jgsugden" data-source="post: 6843201" data-attributes="member: 2629"><p>The true answer is: Your DM decides this by establishing your foes. Also, it is likely to evolve as the edition continues and things like Psionics, which will use Intelligence saves, become more common.</p><p></p><p>Generally, the game is designed to typically give each class one save from Dex/Con/Wis and one save from Int/Chr/Str. These are divided this way, it seems, because Dex/Con/Wis are more common and giving a class two of these saves would be giving it an advantage - although some classes have abilities that do grant that advantage.</p><p></p><p>In terms of importance of making a save, the worst 'save fail' impacts usually are domination (which turns you from an advantage for your party into a disadvantage) and incapacitating (which turn you from an advantage to a non-contributor). The worst incapacitating save fails just kill you. While damage is not generally something people consider to be incapacitating, it should be noted that some damage saves from reasonable foes do enough damage on a failed save to kill many PCs from their full hp status. </p><p></p><p>When I build PCs, the only save I go out of my way to gain is Wisdom. I will take Resilient just to gain good wisdom saves because the are so frequent and tend to have a high impact on the game. Beyond that, I enjoy what I have and do not worry too much about it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6843201, member: 2629"] The true answer is: Your DM decides this by establishing your foes. Also, it is likely to evolve as the edition continues and things like Psionics, which will use Intelligence saves, become more common. Generally, the game is designed to typically give each class one save from Dex/Con/Wis and one save from Int/Chr/Str. These are divided this way, it seems, because Dex/Con/Wis are more common and giving a class two of these saves would be giving it an advantage - although some classes have abilities that do grant that advantage. In terms of importance of making a save, the worst 'save fail' impacts usually are domination (which turns you from an advantage for your party into a disadvantage) and incapacitating (which turn you from an advantage to a non-contributor). The worst incapacitating save fails just kill you. While damage is not generally something people consider to be incapacitating, it should be noted that some damage saves from reasonable foes do enough damage on a failed save to kill many PCs from their full hp status. When I build PCs, the only save I go out of my way to gain is Wisdom. I will take Resilient just to gain good wisdom saves because the are so frequent and tend to have a high impact on the game. Beyond that, I enjoy what I have and do not worry too much about it. [/QUOTE]
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What are the "important" saves?
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