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General Tabletop Discussion
*Dungeons & Dragons
What are the issues with the 2014 Subclasses
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<blockquote data-quote="humble minion" data-source="post: 9819100" data-attributes="member: 5948"><p>Most of the real pain points have already been called out. </p><p></p><p>Berzerker's exhaustion mechanic makes the subclass's prime ability positively dangerous to use.</p><p></p><p>Hexblade was a fundamentally flawed attempt to fix the Blade Pact by new subclass rather than by rules update or new invocation, and only succeeded in generating a whole bunch of painfully overpowered multiclassing exploits and making every other patron's blade pact even more obsolete</p><p></p><p>Peace and twilight clerics both have hilariously overpowered features.</p><p></p><p>Mastermind and inquisitive rogue, and Whispers bard, all have weak or overspecialised abilities and just don't do what they're intended to do.</p><p></p><p>Arcane Archer needs more arcane shot uses.</p><p></p><p>Cavalier needs to decide whether it's a bodyguard subclass or a mounted combat subclass.</p><p></p><p>Gloomstalker in wildly better than any other ranger, and the 'invisible to darkvision' feature is confusing to use in play.</p><p></p><p>Abjurer is good, but when you need to be casting abjurations to build up your ward it's desperately frustrating that the only 2nd level wizard abjuration spell is Arcane Lock.</p><p></p><p>Four Elements monk pays too much ki for its abilities.</p><p></p><p>Early sorcerer subclasses really needed the bonus spells known that Tasha's and later started to hand out.</p><p></p><p>Many warlock subclasses after the PHB had problems that the warlock spell list was tailored towards sinister dark-and-edgy themed spells. I mean sure, at least you have your subclass-specific spells to help out, but it can be frustrating when trying to build a celestial or djinn pact warlock and have a vaguely on-theme spell list. It might be worth adding extra warlock bonus spells to certain subclasses - this isn't really an unbalancing factor because the total spells known won't change, but it does let you make more thematic choices.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9819100, member: 5948"] Most of the real pain points have already been called out. Berzerker's exhaustion mechanic makes the subclass's prime ability positively dangerous to use. Hexblade was a fundamentally flawed attempt to fix the Blade Pact by new subclass rather than by rules update or new invocation, and only succeeded in generating a whole bunch of painfully overpowered multiclassing exploits and making every other patron's blade pact even more obsolete Peace and twilight clerics both have hilariously overpowered features. Mastermind and inquisitive rogue, and Whispers bard, all have weak or overspecialised abilities and just don't do what they're intended to do. Arcane Archer needs more arcane shot uses. Cavalier needs to decide whether it's a bodyguard subclass or a mounted combat subclass. Gloomstalker in wildly better than any other ranger, and the 'invisible to darkvision' feature is confusing to use in play. Abjurer is good, but when you need to be casting abjurations to build up your ward it's desperately frustrating that the only 2nd level wizard abjuration spell is Arcane Lock. Four Elements monk pays too much ki for its abilities. Early sorcerer subclasses really needed the bonus spells known that Tasha's and later started to hand out. Many warlock subclasses after the PHB had problems that the warlock spell list was tailored towards sinister dark-and-edgy themed spells. I mean sure, at least you have your subclass-specific spells to help out, but it can be frustrating when trying to build a celestial or djinn pact warlock and have a vaguely on-theme spell list. It might be worth adding extra warlock bonus spells to certain subclasses - this isn't really an unbalancing factor because the total spells known won't change, but it does let you make more thematic choices. [/QUOTE]
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