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General Tabletop Discussion
*Dungeons & Dragons
What are the issues with the 2014 Subclasses
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<blockquote data-quote="Gorg" data-source="post: 9819123" data-attributes="member: 7029501"><p>I'm currently preparing a 2014 campaign.</p><p></p><p> Much of what I take from this (and other similar threads), is:</p><p></p><p> PHB only</p><p> I'm not using multi-classing or the optional feat system.</p><p></p><p> That should take care of a lot of the mechanical and weird nonsense. The PHB sub classes are all pretty decent, once you leave the reservation, uh... not so much. Multi-classing just exacerbates that- esp in the hands of "level dippers". you end up with a gaggle of weird Swiss Army Knife characters, with wild combinations of abilities- and all the %$#@& mechanics oddities that go with it. Nowhere near as wild as 3'3.5 got, but it does do wonky things with game mechanics and costs DM's a fair amount of hair...</p><p></p><p> I'm also disallowing the following for flavor reasons:</p><p>Dragon born</p><p>Tieflings</p><p>Warlocks</p><p>Assassin Rogues. Mostly because I don't want THAT sort of game. (I know my players, lol)</p><p></p><p> Sorcerors are the 3/3.5e version, ie wild talents. not the mess they are now. (HEY! how much misc crap can we dump into one class? We want it in the game, but it doesn't really fit anywhere. I know! Sorceror!)</p><p></p><p> one exception to the first rule: Twilight Clerics. If they are in fact that good, heck yeah we-re using them!! I'm heavily drawing on Kobold Press's Creature Codex- you're gonna need all the clerical help you can get! (I gotta look them up, I'm now intrigued!)</p><p></p><p> personally, my favorite Wizard subclass is Abjurer. Love my Champion fighters, too.</p></blockquote><p></p>
[QUOTE="Gorg, post: 9819123, member: 7029501"] I'm currently preparing a 2014 campaign. Much of what I take from this (and other similar threads), is: PHB only I'm not using multi-classing or the optional feat system. That should take care of a lot of the mechanical and weird nonsense. The PHB sub classes are all pretty decent, once you leave the reservation, uh... not so much. Multi-classing just exacerbates that- esp in the hands of "level dippers". you end up with a gaggle of weird Swiss Army Knife characters, with wild combinations of abilities- and all the %$#@& mechanics oddities that go with it. Nowhere near as wild as 3'3.5 got, but it does do wonky things with game mechanics and costs DM's a fair amount of hair... I'm also disallowing the following for flavor reasons: Dragon born Tieflings Warlocks Assassin Rogues. Mostly because I don't want THAT sort of game. (I know my players, lol) Sorcerors are the 3/3.5e version, ie wild talents. not the mess they are now. (HEY! how much misc crap can we dump into one class? We want it in the game, but it doesn't really fit anywhere. I know! Sorceror!) one exception to the first rule: Twilight Clerics. If they are in fact that good, heck yeah we-re using them!! I'm heavily drawing on Kobold Press's Creature Codex- you're gonna need all the clerical help you can get! (I gotta look them up, I'm now intrigued!) personally, my favorite Wizard subclass is Abjurer. Love my Champion fighters, too. [/QUOTE]
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What are the issues with the 2014 Subclasses
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