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General Tabletop Discussion
*Pathfinder & Starfinder
What are the key thematic elements of the Druid Class?
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<blockquote data-quote="HugeOgre" data-source="post: 4357648" data-attributes="member: 38157"><p>I agree with all the answers so far, although im worried a power like entangle is problematic in 4th edition (heck, it was problematic in 3rd edition!)</p><p> </p><p>Im not aware of any other powers that have the kind of wide range and immobolizing effect that the third edition entangle would suggest. Nor does it seem particularly balanced with the powers other classes get at 1st level.</p><p> </p><p>While we're on the subject of balance, who thinks it might be appropriate / interesting to give the druid a little more power at the expense of knowing that MANY (but absolutely not all) of their powers would not function except in nature? Is the idea of them hating civilization and gaining their power through nature significant enough to warrant and substantiate that kind of power balancing, or is it going to just end up being more problematic and less fun for the player and group? Nifft alluded to different spell lists, which we dont get these days, so Im considering other ways to balance the class, and really make the druid shine in the outdoors (and conversely really HATE being indoors)</p><p> </p><p>One of the things Ive considered as powers for the druid class are wild shaping (as a minor action) into a natural plant or animal of appropriate level as an encounter or daily power (again, as appropriate to the power of the form being assumed). Im considering using this instead of giving them a class feature like malcomb did in his class. There are some issues to be resolved with that kind of mechanic and power though. so, is that a good idea? bad idea? do you have a better idea?</p></blockquote><p></p>
[QUOTE="HugeOgre, post: 4357648, member: 38157"] I agree with all the answers so far, although im worried a power like entangle is problematic in 4th edition (heck, it was problematic in 3rd edition!) Im not aware of any other powers that have the kind of wide range and immobolizing effect that the third edition entangle would suggest. Nor does it seem particularly balanced with the powers other classes get at 1st level. While we're on the subject of balance, who thinks it might be appropriate / interesting to give the druid a little more power at the expense of knowing that MANY (but absolutely not all) of their powers would not function except in nature? Is the idea of them hating civilization and gaining their power through nature significant enough to warrant and substantiate that kind of power balancing, or is it going to just end up being more problematic and less fun for the player and group? Nifft alluded to different spell lists, which we dont get these days, so Im considering other ways to balance the class, and really make the druid shine in the outdoors (and conversely really HATE being indoors) One of the things Ive considered as powers for the druid class are wild shaping (as a minor action) into a natural plant or animal of appropriate level as an encounter or daily power (again, as appropriate to the power of the form being assumed). Im considering using this instead of giving them a class feature like malcomb did in his class. There are some issues to be resolved with that kind of mechanic and power though. so, is that a good idea? bad idea? do you have a better idea? [/QUOTE]
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Community
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*Pathfinder & Starfinder
What are the key thematic elements of the Druid Class?
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