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What are the least-used skills in D&D?
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<blockquote data-quote="Zappo" data-source="post: 1853669" data-attributes="member: 633"><p>I broadly have had the same experience as jeffh, so I'd quote him and point the differences.Right. Though while Search gets used once or twice per session, the other three tend to get used multiple times per session, regularly.I think you wanted to include Move Silently here. We don't use Survival, Disable Device and Open Lock much, and I'd rank them as "occasionally".We use Appraise about as much as Disable Device or Open Locks. Diplomacy I'd place up into "fairly regularly". All Knowledge skills are used "occasionally" IMC, including arcana. Perform goes into "seen used once or twice" unless it is by a Bard. Sleight of Hand goes straight into "seen used once or twice".Craft (everything) goes up into "occasionally" IMC. I've even had a character with Craft (bells and mirrors). Gather Information gets to "fairly regularly" IMC.And Decipher Script, and Handle Animal. I mean, Comprehend Languages is first level, and only rangers and druids use animals much - but they have Charm Animal too.</p><p> </p><p> Disguise deserves a bit of an aside. It is conceptually very useful for all sort of infiltration jobs, considering that most illusions only give you a +10 Disguise bonus that high-level foes can easily defeat. But this is exactly the problem: Disguise is <em>way</em> too easy to defeat, and therefore largely useless. It is rolled in secret, making it extremely unreliable, and because of the circumstances of using this skill, a single failure tends to be catastrophic. I've found that Disguise is only useful if you have such an ungodly high modifier that even a low roll will be hard to beat anyway. I've made such a character (with the Spy prestige class from S&S), and I've played it in CotSQ with great success; I disguised the entire party as drows with some reliability and avoided several dangerous fights.</p><p> </p><p> In fact, right now my PC is facing his greatest Disguise challenge: he's posing as a vampire, and he'll try to fool a drow priestess. I've borrowed a hat of disguise, so I have something like +24 which should hopefully offset the penalties for having to fake stuff like, y'know, not breathing.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1853669, member: 633"] I broadly have had the same experience as jeffh, so I'd quote him and point the differences.Right. Though while Search gets used once or twice per session, the other three tend to get used multiple times per session, regularly.I think you wanted to include Move Silently here. We don't use Survival, Disable Device and Open Lock much, and I'd rank them as "occasionally".We use Appraise about as much as Disable Device or Open Locks. Diplomacy I'd place up into "fairly regularly". All Knowledge skills are used "occasionally" IMC, including arcana. Perform goes into "seen used once or twice" unless it is by a Bard. Sleight of Hand goes straight into "seen used once or twice".Craft (everything) goes up into "occasionally" IMC. I've even had a character with Craft (bells and mirrors). Gather Information gets to "fairly regularly" IMC.And Decipher Script, and Handle Animal. I mean, Comprehend Languages is first level, and only rangers and druids use animals much - but they have Charm Animal too. Disguise deserves a bit of an aside. It is conceptually very useful for all sort of infiltration jobs, considering that most illusions only give you a +10 Disguise bonus that high-level foes can easily defeat. But this is exactly the problem: Disguise is [i]way[/i] too easy to defeat, and therefore largely useless. It is rolled in secret, making it extremely unreliable, and because of the circumstances of using this skill, a single failure tends to be catastrophic. I've found that Disguise is only useful if you have such an ungodly high modifier that even a low roll will be hard to beat anyway. I've made such a character (with the Spy prestige class from S&S), and I've played it in CotSQ with great success; I disguised the entire party as drows with some reliability and avoided several dangerous fights. In fact, right now my PC is facing his greatest Disguise challenge: he's posing as a vampire, and he'll try to fool a drow priestess. I've borrowed a hat of disguise, so I have something like +24 which should hopefully offset the penalties for having to fake stuff like, y'know, not breathing. [/QUOTE]
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What are the least-used skills in D&D?
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