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What are the least-used skills in D&D?
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<blockquote data-quote="Samothdm" data-source="post: 1865105" data-attributes="member: 5473"><p><strong>Decipher Script, Craft & Profession</strong></p><p></p><p>As a DM, I try to look for circumstances to let my players use their skills. I have a fairly newbie group, and my wife (brand new to RPGs) chose a Rogue and then dumped quite a few skills points into <strong>Decipher Script</strong>.</p><p></p><p>So, what I try to do is every once in a while have ancient, dead languages make an appearance somewhere. It works best during dungeons crawls, but I've also inserted books, journals, "grafiti", and other such stuff. Having ranks in Speak Language doesn't help because no one speaks these languages any more - they're "dead". It gives her a chance to feel useful. Depending on how well she rolls, I allow her to get the gist of what the message says, and usually it gives them a little campaign secret or at least a lead on a new possible adventure hook.</p><p></p><p>On another note, I see a lot of people aren't using <strong>Craft and Profession</strong> skills. One of my wizard players took quite a few ranks in different Craft skills because he wanted to make weapons and armor and stuff for the rest of the party. However, they almost never rest long enough for him to make anything remotely useful. Right now they're slogging through the Banewarrens and have been doing so for the past year or so of gaming and they will probably be doing it for another 6-8 months before they finish. He feels like his ranks in Craft are a waste.</p><p></p><p>Aside from using a type of Craft reserve system like the one in UA, what have some of you all done to make Craft more user-friendly?</p><p></p><p>And what about Profession? Almost every core class has it as a class skill, but no one seems to be using it. Any ideas?</p></blockquote><p></p>
[QUOTE="Samothdm, post: 1865105, member: 5473"] [b]Decipher Script, Craft & Profession[/b] As a DM, I try to look for circumstances to let my players use their skills. I have a fairly newbie group, and my wife (brand new to RPGs) chose a Rogue and then dumped quite a few skills points into [b]Decipher Script[/b]. So, what I try to do is every once in a while have ancient, dead languages make an appearance somewhere. It works best during dungeons crawls, but I've also inserted books, journals, "grafiti", and other such stuff. Having ranks in Speak Language doesn't help because no one speaks these languages any more - they're "dead". It gives her a chance to feel useful. Depending on how well she rolls, I allow her to get the gist of what the message says, and usually it gives them a little campaign secret or at least a lead on a new possible adventure hook. On another note, I see a lot of people aren't using [b]Craft and Profession[/b] skills. One of my wizard players took quite a few ranks in different Craft skills because he wanted to make weapons and armor and stuff for the rest of the party. However, they almost never rest long enough for him to make anything remotely useful. Right now they're slogging through the Banewarrens and have been doing so for the past year or so of gaming and they will probably be doing it for another 6-8 months before they finish. He feels like his ranks in Craft are a waste. Aside from using a type of Craft reserve system like the one in UA, what have some of you all done to make Craft more user-friendly? And what about Profession? Almost every core class has it as a class skill, but no one seems to be using it. Any ideas? [/QUOTE]
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