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General Tabletop Discussion
*TTRPGs General
What are the major challenges facing the RPG industry in the next few years?
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<blockquote data-quote="hawkeyefan" data-source="post: 8043514" data-attributes="member: 6785785"><p>A couple of things that I can think of off the top of my head.</p><p></p><p>1) What happens when the current bubble bursts?</p><p></p><p>RPGs Are currently enjoying a bit of a boom. This is due to a lot of factors, which are all feeding into the current proliferation. At some point, things will kind of settle to a norm. How much will they settle? What impact will that have on the big publishers like WotC, and to smaller publishers like the indie creators on Itch.io?</p><p></p><p>I mean, there's the possibility that it's all an upward rise from here. That RPGs simply continue to grow in popularity and continue to diversify into new areas of content and gameplay. I think it's probably an overly optimistic hope, but anything is possible.</p><p></p><p>I think that WotC's position as the industry leader is f huge importance in this regard. How profitable does the game need to remain in order for Hasbro to keep it going? How successful does the movie need to be (or probably more likely, how much damage can it do if it's bad)? How do they handle current challenges, and how does that impact their fan base? I think the industry overall will largely be shaped by these things.</p><p></p><p>2) Changing technology and media</p><p></p><p>This has already been mentioned in some ways, but I don't know if it's as much a threat to RPGs (the "VR may kill RPGs" idea seems to echo past concerns about every new media totally destroying all those that came before it), but more about how they influence RPGs and shape the way that they're played. A large part of the current boom has to do with online play and streaming play. A lot of the success of this is very surprising to many people. The internet didn't kill RPGs....it elevated them in new ways. Something like VR will likely do the same thing.</p><p></p><p>I'm picturing a much more literal virtual tabletop where my friends and I sit and face each other and pick up virtual dice to roll and so on. New means and modes of play would seem to open up, just as the internet did for streaming play and remote play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8043514, member: 6785785"] A couple of things that I can think of off the top of my head. 1) What happens when the current bubble bursts? RPGs Are currently enjoying a bit of a boom. This is due to a lot of factors, which are all feeding into the current proliferation. At some point, things will kind of settle to a norm. How much will they settle? What impact will that have on the big publishers like WotC, and to smaller publishers like the indie creators on Itch.io? I mean, there's the possibility that it's all an upward rise from here. That RPGs simply continue to grow in popularity and continue to diversify into new areas of content and gameplay. I think it's probably an overly optimistic hope, but anything is possible. I think that WotC's position as the industry leader is f huge importance in this regard. How profitable does the game need to remain in order for Hasbro to keep it going? How successful does the movie need to be (or probably more likely, how much damage can it do if it's bad)? How do they handle current challenges, and how does that impact their fan base? I think the industry overall will largely be shaped by these things. 2) Changing technology and media This has already been mentioned in some ways, but I don't know if it's as much a threat to RPGs (the "VR may kill RPGs" idea seems to echo past concerns about every new media totally destroying all those that came before it), but more about how they influence RPGs and shape the way that they're played. A large part of the current boom has to do with online play and streaming play. A lot of the success of this is very surprising to many people. The internet didn't kill RPGs....it elevated them in new ways. Something like VR will likely do the same thing. I'm picturing a much more literal virtual tabletop where my friends and I sit and face each other and pick up virtual dice to roll and so on. New means and modes of play would seem to open up, just as the internet did for streaming play and remote play. [/QUOTE]
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What are the major challenges facing the RPG industry in the next few years?
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