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*TTRPGs General
What are the major challenges facing the RPG industry in the next few years?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8043637" data-attributes="member: 18"><p>I suspect so myself. VR or AR - AR may be better and more social. For example, if you and me had AR headsets, and we were in the same location, we could have the game map and "mini" virtually projected on to a table or whatever in front of us, and be interacting with it together, where other people we were playing with could be by themselves or in groups, also projected in AR, on to avatars around the table, also able to interact with it and so on.</p><p></p><p>One saving grace of games, so far, is that virtually all games with any kind of budget, are designed to be games, in the win/lose sense. Which is not what RPGs are. If you wanted to make a VR sort of "replacement" for D&D, to have acceptable graphics, sound, AI (which would really mean some next-gen AI, but which is on the way), random/AI generation methods for terrain/adventures/etc., you'd need to invest a lot. Potentially hundreds of millions (looking at the history of MMOs here - Destiny totalled up at somewhere around $500-700m, SWTOR before that at $200-300m, even WoW in 2004 was $100m) and not a single game company has shown the remotest willingness to invest even tens of millions on projects which aren't about win/lose-type games, let alone hundreds of millions.</p><p></p><p>This is also why MMORPGs have been so much less of a threat to RPGs than they might have. Had MMORPGs stuck with making role-playing actually a thing, and going for systems that promoted RP-ish player interaction (rather than "hilarious" PKing or the like), they might have somewhat replaced TT RPGs. But since WoW, they've gone in a more gamist direction, where it's all numbers and hotbars and speedrunning dungeons and where RPers are actively verbally abused and even denounced as "bads" and so on, and segregated to their own servers (which are a very small percentage of the servers overall). Some smaller products have tried for a more TT RPG-like deal, but even then, the fact that you're not the heroes of the story, just people hanging out in a virtual world means the audience is very different to that of TT RPGs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8043637, member: 18"] I suspect so myself. VR or AR - AR may be better and more social. For example, if you and me had AR headsets, and we were in the same location, we could have the game map and "mini" virtually projected on to a table or whatever in front of us, and be interacting with it together, where other people we were playing with could be by themselves or in groups, also projected in AR, on to avatars around the table, also able to interact with it and so on. One saving grace of games, so far, is that virtually all games with any kind of budget, are designed to be games, in the win/lose sense. Which is not what RPGs are. If you wanted to make a VR sort of "replacement" for D&D, to have acceptable graphics, sound, AI (which would really mean some next-gen AI, but which is on the way), random/AI generation methods for terrain/adventures/etc., you'd need to invest a lot. Potentially hundreds of millions (looking at the history of MMOs here - Destiny totalled up at somewhere around $500-700m, SWTOR before that at $200-300m, even WoW in 2004 was $100m) and not a single game company has shown the remotest willingness to invest even tens of millions on projects which aren't about win/lose-type games, let alone hundreds of millions. This is also why MMORPGs have been so much less of a threat to RPGs than they might have. Had MMORPGs stuck with making role-playing actually a thing, and going for systems that promoted RP-ish player interaction (rather than "hilarious" PKing or the like), they might have somewhat replaced TT RPGs. But since WoW, they've gone in a more gamist direction, where it's all numbers and hotbars and speedrunning dungeons and where RPers are actively verbally abused and even denounced as "bads" and so on, and segregated to their own servers (which are a very small percentage of the servers overall). Some smaller products have tried for a more TT RPG-like deal, but even then, the fact that you're not the heroes of the story, just people hanging out in a virtual world means the audience is very different to that of TT RPGs. [/QUOTE]
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