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What are the major differences between 5E and 3.5E?
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<blockquote data-quote="The Souljourner" data-source="post: 6379072" data-attributes="member: 1622"><p>There's no flanking, and AoO only happen when you <em>leave</em> an opponent's reach, which makes for much less fiddly movement during fights. Generally, this means fights go a LOT faster... and that a battle mat is no longer really necessary. </p><p></p><p>There's no more infinite twiddling of skill points. There's just proficient or not. There's also way fewer skills. Skills were one of my pet peeves in 3.x. No one ever got enough skill points, and putting points in anything that wasn't combat or at least adventuring-related seemed foolish. </p><p></p><p>Bards are now full casters, on par with clerics and druids.</p><p></p><p>There are things that are basically like prestige classes called archetypes, except they're just extensions to the base abilities of the class, they're not a fully different class (you're still a rogue, you just might have the Arcane Trickster archetype). This is really nice because it means you can't take a few levels here and there, it's a one-time choice (generally at 3rd level). There's no prerequisites or anything, you just choose.</p><p></p><p>Overall, I think 5E feels like a streamlined 3.x, with lessons learned from 4e (like cantrips as at-wills for casters).</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 6379072, member: 1622"] There's no flanking, and AoO only happen when you [I]leave[/I] an opponent's reach, which makes for much less fiddly movement during fights. Generally, this means fights go a LOT faster... and that a battle mat is no longer really necessary. There's no more infinite twiddling of skill points. There's just proficient or not. There's also way fewer skills. Skills were one of my pet peeves in 3.x. No one ever got enough skill points, and putting points in anything that wasn't combat or at least adventuring-related seemed foolish. Bards are now full casters, on par with clerics and druids. There are things that are basically like prestige classes called archetypes, except they're just extensions to the base abilities of the class, they're not a fully different class (you're still a rogue, you just might have the Arcane Trickster archetype). This is really nice because it means you can't take a few levels here and there, it's a one-time choice (generally at 3rd level). There's no prerequisites or anything, you just choose. Overall, I think 5E feels like a streamlined 3.x, with lessons learned from 4e (like cantrips as at-wills for casters). [/QUOTE]
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What are the major differences between 5E and 3.5E?
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