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What are the mechanics of the Cortex/Leverage system? Why do you like the system?
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<blockquote data-quote="Neonchameleon" data-source="post: 5784166" data-attributes="member: 87792"><p>1 skill dice, 1 role dice. Both range from d4 to d12 (you have one of each to allocate between the roles of grifter, hitter, hacker, mastermind, thief for the roles). Roll the two to roll over a target number or in an opposed contest. Add Fate style stunts.</p><p> </p><p>Props add more dice but only the highest two count, and you get complications for each 1 you roll. (You can pull d6s out of thin air but this rather stacks up the complications).</p><p> </p><p>The major bad guy gets stats of 2d12 and 2d4. The d12s are wide ranging ("Small town police chief" or the like) and the whole point of the con is to maneuver him into rolling 2d4 as his stats.</p><p> </p><p>Fate's the nearest competitor but dice pools have their advantage - as does making them self-limiting. And Cortex having an attribute/skill split allows you to use the show's roles as actual stats. Nothing major between the Fate and Cortex systems other than that Fate characters are more consistent and buckets of dice are fun (and having them as self-limiting is very nice). d20 is right out IMO.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5784166, member: 87792"] 1 skill dice, 1 role dice. Both range from d4 to d12 (you have one of each to allocate between the roles of grifter, hitter, hacker, mastermind, thief for the roles). Roll the two to roll over a target number or in an opposed contest. Add Fate style stunts. Props add more dice but only the highest two count, and you get complications for each 1 you roll. (You can pull d6s out of thin air but this rather stacks up the complications). The major bad guy gets stats of 2d12 and 2d4. The d12s are wide ranging ("Small town police chief" or the like) and the whole point of the con is to maneuver him into rolling 2d4 as his stats. Fate's the nearest competitor but dice pools have their advantage - as does making them self-limiting. And Cortex having an attribute/skill split allows you to use the show's roles as actual stats. Nothing major between the Fate and Cortex systems other than that Fate characters are more consistent and buckets of dice are fun (and having them as self-limiting is very nice). d20 is right out IMO. [/QUOTE]
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Community
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What are the mechanics of the Cortex/Leverage system? Why do you like the system?
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