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General Tabletop Discussion
*Dungeons & Dragons
What are the minimum standards for a published adventure campaign?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9215916" data-attributes="member: 18"><p>Or having organisation of the facts of the adventure that makes it fun to read - like hiding a big twist until late on - but that makes the adventure much worse organised from a reference point of view, and means earlier stuff doesn't have the full context, so you might even run it "wrong" unless you read the whole thing before running it, and then go back and re-read the earlier sections with the twist info in mind. Hell, one adventure I read in the 1990s (possibly for Earthdawn? I forget) had a late twist which actually made earlier stuff which happened no longer make any sense, like the writer(s) themselves had forgotten it, or only added it later.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9215916, member: 18"] Or having organisation of the facts of the adventure that makes it fun to read - like hiding a big twist until late on - but that makes the adventure much worse organised from a reference point of view, and means earlier stuff doesn't have the full context, so you might even run it "wrong" unless you read the whole thing before running it, and then go back and re-read the earlier sections with the twist info in mind. Hell, one adventure I read in the 1990s (possibly for Earthdawn? I forget) had a late twist which actually made earlier stuff which happened no longer make any sense, like the writer(s) themselves had forgotten it, or only added it later. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What are the minimum standards for a published adventure campaign?
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