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General Tabletop Discussion
*Pathfinder & Starfinder
What are the most compelling reasons to switch from PF 1 to PF 2?
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<blockquote data-quote="jsaving" data-source="post: 7828345" data-attributes="member: 16726"><p>Our group has now played PF2e for about six weeks. Key reasons to switch:</p><p></p><p>1) You don't like 3e-style flexible multiclassing and think characters should be more rigorously defined by the class choice they make at 1st level.</p><p></p><p>2) You don't like choosing from large lists when granted a class feat and would prefer a small but carefully curated list to choose from. </p><p></p><p>3) You find skill points needlessly granular and think that it makes sense for adventurers to begin life 2/5 to 3/5 of the way toward maxing their skills. </p><p></p><p>4) You don't like animal companions and summons eating up game time through their independent actions, either because you struggle to keep track of them or because you think each player should be "in the spotlight" for a roughly equal amount of time.</p><p></p><p>Key reasons not to switch:</p><p></p><p>1) You read somewhere that PF2e combines the best of PF1e and 5e. Our group thinks PF2e draws much more heavily from 4e than 5e, though it is still a recognizably Pathfinder game.</p><p></p><p>2) You initially fled D&D to escape what you saw as an overly standardized 4e ruleset that puts too much emphasis on protecting players from themselves. "Guard rails" on what in inexperienced hands could be subpar player choices are visible throughout PF2e, which some players may welcome but others will find off-putting.</p><p></p><p>3) You like flexible multiclassing and don't mind consulting multiple class tables to calculate attack bonus, saves, skill points, etc.</p><p></p><p>Key material to "borrow" from PF2e if you stick with PF1e:</p><p></p><p>1) Primal, divine, and occult versions of the sorcerer. You can finally play a spontaneous divine caster without the off-putting idiosyncrasies of the oracle.</p><p></p><p>2) The updated bard, which has a clearer identity and can now hold its own in spellcasting rather than struggling with overly low DCs.</p></blockquote><p></p>
[QUOTE="jsaving, post: 7828345, member: 16726"] Our group has now played PF2e for about six weeks. Key reasons to switch: 1) You don't like 3e-style flexible multiclassing and think characters should be more rigorously defined by the class choice they make at 1st level. 2) You don't like choosing from large lists when granted a class feat and would prefer a small but carefully curated list to choose from. 3) You find skill points needlessly granular and think that it makes sense for adventurers to begin life 2/5 to 3/5 of the way toward maxing their skills. 4) You don't like animal companions and summons eating up game time through their independent actions, either because you struggle to keep track of them or because you think each player should be "in the spotlight" for a roughly equal amount of time. Key reasons not to switch: 1) You read somewhere that PF2e combines the best of PF1e and 5e. Our group thinks PF2e draws much more heavily from 4e than 5e, though it is still a recognizably Pathfinder game. 2) You initially fled D&D to escape what you saw as an overly standardized 4e ruleset that puts too much emphasis on protecting players from themselves. "Guard rails" on what in inexperienced hands could be subpar player choices are visible throughout PF2e, which some players may welcome but others will find off-putting. 3) You like flexible multiclassing and don't mind consulting multiple class tables to calculate attack bonus, saves, skill points, etc. Key material to "borrow" from PF2e if you stick with PF1e: 1) Primal, divine, and occult versions of the sorcerer. You can finally play a spontaneous divine caster without the off-putting idiosyncrasies of the oracle. 2) The updated bard, which has a clearer identity and can now hold its own in spellcasting rather than struggling with overly low DCs. [/QUOTE]
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What are the most compelling reasons to switch from PF 1 to PF 2?
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