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What are the most compelling reasons to switch from PF 1 to PF 2?
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<blockquote data-quote="vivsavage" data-source="post: 7828852" data-attributes="member: 6673703"><p>Sorry, I should have been more specific in my original post. To answer your questions, none of the above. We're deciding on what Adventure Path to play next: either one of the many PF1 APs, or the current PF2 AP. Given that it will take us close to a year to complete, it's a fairly big decision as to whether to play PF1 or PF2. I love giving new systems a try, but so far I don't really see the "hook" of PF2. I'm not really even certain what its design goals are. But, as I will be the GM for the campaign, I'm interested in knowing how well it plays versus PF1, which I find tends to fall apart after 10th level (crazy high skill bonuses, colossal amounts of feats & special abilities to track, etc.). I don't see that as having changed in PF2, but I could well be wrong; the core book doesn't go into NPC design (that's going to wait until the GM Guide I believe), so dealing with major NPCs could be better than in PF1. Basically, I'm interested in how the game plays versus its predecessor, especially from a GM standpoint. Thanks!</p></blockquote><p></p>
[QUOTE="vivsavage, post: 7828852, member: 6673703"] Sorry, I should have been more specific in my original post. To answer your questions, none of the above. We're deciding on what Adventure Path to play next: either one of the many PF1 APs, or the current PF2 AP. Given that it will take us close to a year to complete, it's a fairly big decision as to whether to play PF1 or PF2. I love giving new systems a try, but so far I don't really see the "hook" of PF2. I'm not really even certain what its design goals are. But, as I will be the GM for the campaign, I'm interested in knowing how well it plays versus PF1, which I find tends to fall apart after 10th level (crazy high skill bonuses, colossal amounts of feats & special abilities to track, etc.). I don't see that as having changed in PF2, but I could well be wrong; the core book doesn't go into NPC design (that's going to wait until the GM Guide I believe), so dealing with major NPCs could be better than in PF1. Basically, I'm interested in how the game plays versus its predecessor, especially from a GM standpoint. Thanks! [/QUOTE]
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What are the most compelling reasons to switch from PF 1 to PF 2?
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