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What are the most important features of the Drow?
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<blockquote data-quote="Yaarel" data-source="post: 6281645" data-attributes="member: 58172"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=85540" target="_blank">Amerigo</a></u></strong></em>.</p><p></p><p>Yeah, part of the fascination with the Drow is an exploration of the darkside of humanity.</p><p></p><p>There is boundary between reallife violence which is a catastrophe. And the fantasy violence which is dreamlike, archetypal, symbolic, where death isnt real. Dream violence is more about losing and rebuilding an identity, painful but constructive.</p><p></p><p>Around the same time as the Drow, and similarly, vampires were entering the popular culture. Like the Anne Rice novels and movies, and games like the Masquerade.</p><p></p><p>Personally, I dont get into the cruelty or gore, but the magic and mystique of the vampire genre is a guilty pleasure. (I even watch the Vampire Diaries, regularly, and Twilight!) My fascination with Drow seems similar.</p><p></p><p>For me, the contrast between the light of Good compassion versus the darkness of Evil predation - the contrast can be interesting. 4e often made everything ‘darker’, ‘edgier’, ‘tainted’ - but if everything is ethically gray, the homogeneity is just as boring as if everything is goody-two-shoes Good or nihilistically Evil. I like that 5e is returning to classes and races that are innocently Good, and so with the contrast, ‘darker’ classes and races like Warlock and Drow add interesting stories.</p><p></p><p>Most stories have a villain, and the stories are more interesting when the villain isnt a flat stereotype, but is actually a tragic hero whose flaws self-destruct but who gains the audiences sympathy.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6281645, member: 58172"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=85540"]Amerigo[/URL][/U][/B][/I]. Yeah, part of the fascination with the Drow is an exploration of the darkside of humanity. There is boundary between reallife violence which is a catastrophe. And the fantasy violence which is dreamlike, archetypal, symbolic, where death isnt real. Dream violence is more about losing and rebuilding an identity, painful but constructive. Around the same time as the Drow, and similarly, vampires were entering the popular culture. Like the Anne Rice novels and movies, and games like the Masquerade. Personally, I dont get into the cruelty or gore, but the magic and mystique of the vampire genre is a guilty pleasure. (I even watch the Vampire Diaries, regularly, and Twilight!) My fascination with Drow seems similar. For me, the contrast between the light of Good compassion versus the darkness of Evil predation - the contrast can be interesting. 4e often made everything ‘darker’, ‘edgier’, ‘tainted’ - but if everything is ethically gray, the homogeneity is just as boring as if everything is goody-two-shoes Good or nihilistically Evil. I like that 5e is returning to classes and races that are innocently Good, and so with the contrast, ‘darker’ classes and races like Warlock and Drow add interesting stories. Most stories have a villain, and the stories are more interesting when the villain isnt a flat stereotype, but is actually a tragic hero whose flaws self-destruct but who gains the audiences sympathy. [/QUOTE]
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What are the most important features of the Drow?
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