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What are the most interesting non-D&D systems you've yet to play?
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<blockquote data-quote="Blue" data-source="post: 7400679" data-attributes="member: 20564"><p>Some games I'd like to play for an campaign to get the feel:</p><p></p><p>I'm really interested in playing anything <strong>Powered by the Apocalypse</strong>. The focus on relationships, the changes to GM style with Fronts, the codification of Moves - all of it seems like a very different take that I'd love to experience firsthand.</p><p></p><p><strong>Blades in the Dark</strong>. Specialized rules for a specific niche. Downtime activities that matter.</p><p></p><p>Is FAE - <strong>Fate: Accelerated Edition</strong> - different enough I can put it as "not tried yet"? Maybe. Anyway, try <strong>Fate</strong>.</p><p></p><p>Hmm, a <strong>Cortex</strong> game. If Blades in the Dark wouldn't happen, then <strong>Leverage</strong> to try game specific around heists, but <strong>Marvel Heroic Roleplay</strong> brings a lot to me. Doom dice, different power levels, XP not for power advancement, etc.</p><p></p><p><strong>Dogs in the Vineyard</strong>. The focus that differs from "winning" as "character success". The escalation of scenes as they move naturally through different types of interaction.</p><p></p><p><strong>Unknown Armies</strong>, because of the setting, not the mechanics. Fiction author Tim Powers really turned me onto this mythic-underpinings type of setting.</p><p></p><p>Some games I'd like to try just to get some first hand experience with what they bring, but could be a one-shot or few session: </p><p></p><p><strong>My Life with Master</strong> - just because of how much of a classic it is.</p><p></p><p><strong>Over the Edge</strong> - a granddaddy of so much, but the setting doesn't seem to jive with my personal interests.</p><p></p><p><strong>Riddle of Steel</strong> - just a one-shot to try the combat system</p></blockquote><p></p>
[QUOTE="Blue, post: 7400679, member: 20564"] Some games I'd like to play for an campaign to get the feel: I'm really interested in playing anything [B]Powered by the Apocalypse[/B]. The focus on relationships, the changes to GM style with Fronts, the codification of Moves - all of it seems like a very different take that I'd love to experience firsthand. [B]Blades in the Dark[/B]. Specialized rules for a specific niche. Downtime activities that matter. Is FAE - [B]Fate: Accelerated Edition[/B] - different enough I can put it as "not tried yet"? Maybe. Anyway, try [B]Fate[/B]. Hmm, a [B]Cortex[/B] game. If Blades in the Dark wouldn't happen, then [B]Leverage[/B] to try game specific around heists, but [B]Marvel Heroic Roleplay[/B] brings a lot to me. Doom dice, different power levels, XP not for power advancement, etc. [B]Dogs in the Vineyard[/B]. The focus that differs from "winning" as "character success". The escalation of scenes as they move naturally through different types of interaction. [B]Unknown Armies[/B], because of the setting, not the mechanics. Fiction author Tim Powers really turned me onto this mythic-underpinings type of setting. Some games I'd like to try just to get some first hand experience with what they bring, but could be a one-shot or few session: [B]My Life with Master[/B] - just because of how much of a classic it is. [B]Over the Edge[/B] - a granddaddy of so much, but the setting doesn't seem to jive with my personal interests. [B]Riddle of Steel[/B] - just a one-shot to try the combat system [/QUOTE]
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