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What are the most interesting non-D&D systems you've yet to play?
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<blockquote data-quote="Gradine" data-source="post: 7400764" data-attributes="member: 57112"><p>That I've already played? Definitely <a href="http://www.enworld.org/forum/showthread.php?194714-Dread-Jenga-beat-up-my-dice!-My-results-from-the-indie-horror-RPG" target="_blank"><em>Dread</em></a>. The Jenga Tower mechanic works exactly as it's intended to in ramping up the tension (and allowing for moments of respite). I haven't been able to get a <em>ton</em> of mileage out of it; it's been mostly for one-shots and off-nights than for anything sustained, which is the biggest reason our Jenga tower usually stays in the closet.</p><p></p><p>That I really <em>want</em> to play? That would be <em>Blades in the Dark,</em> already mentioned above, and I haven't played it yet for the exact same reason; I just hit Chapter 4 of HotDQ in my current 5e Eberron campaign and I don't see that ending soon, but I <em>really</em> want to play this in a weird, non-canonical version of the Lhazaar Principalities. I've already been dropping hints about it in my current campaign. Heists are great fun, the ticking clock mechanics look like fun, the ability to narrate "this is exactly what I planned for!" flashbacks mid-heist sounds like a recipe for some amazing scenes. I wish that its mechanics were more setting-neutral, but I've been working on that. Definitely going to be my next campaign, if and when I ever get to it.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7400764, member: 57112"] That I've already played? Definitely [URL="http://www.enworld.org/forum/showthread.php?194714-Dread-Jenga-beat-up-my-dice!-My-results-from-the-indie-horror-RPG"][I]Dread[/I][/URL]. The Jenga Tower mechanic works exactly as it's intended to in ramping up the tension (and allowing for moments of respite). I haven't been able to get a [I]ton[/I] of mileage out of it; it's been mostly for one-shots and off-nights than for anything sustained, which is the biggest reason our Jenga tower usually stays in the closet. That I really [I]want[/I] to play? That would be [I]Blades in the Dark,[/I] already mentioned above, and I haven't played it yet for the exact same reason; I just hit Chapter 4 of HotDQ in my current 5e Eberron campaign and I don't see that ending soon, but I [I]really[/I] want to play this in a weird, non-canonical version of the Lhazaar Principalities. I've already been dropping hints about it in my current campaign. Heists are great fun, the ticking clock mechanics look like fun, the ability to narrate "this is exactly what I planned for!" flashbacks mid-heist sounds like a recipe for some amazing scenes. I wish that its mechanics were more setting-neutral, but I've been working on that. Definitely going to be my next campaign, if and when I ever get to it. [/QUOTE]
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