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General Tabletop Discussion
*Dungeons & Dragons
What are the most populous races in your setting?
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<blockquote data-quote="el-remmen" data-source="post: 8391257" data-attributes="member: 11"><p>My current setting is a little weird in that it is a small part of the world purposefully set against the distant "Known World" (not to be confused with Mystara) which is always off-stage by design. It is purposefully vague and players are free to imagine it as any kind of dark fantasy setting they want. But it is mostly humans and a smattering of the other "Free Peoples" (elves, dwarves, gnomes, halflings) and all the monstrous races have been systematically wiped out there. Essentially an orc to them is like a neanderthal to us. They know they existed, but no one has seen one for 10000 years. "Half-orcs" are just people who identify as descended from an orcish lineage they are trying to reconstruct. Similarly, "half-elves" are "fey-touched" people (but same rules).</p><p></p><p>The PCs are from there, able to make up whatever they want basically for their backgrounds (for example someone wanted to be a tiefling, which in the past I would have needed to come up with an explanation for - but with this set up I was like "sure there is a tiefling nation there"). The entire campaign, however, takes place on the other side of the world, in a little human-centered republic of exiles and cast-offs - a "frontier." Like I said, the "main" setting is off-stage. Here humans are still the most populous but scattered, and then dwarves, and then lizardfolk, and then halflings, gnomes, and then any elfin or orcish descended people (and then elves themselves). There are also still pockets of peoples wiped out in the Known World, like Hobgoblins and bugbears and xvarts (still no orcs though). There is also, however, a kind of Hollow World where hobgoblin civilization is thriving unknown in the "Known World" and recently discovered by the PCs.</p><p></p><p>I never worry about actual numbers as much as I try to imagine what I want the PCs to experience and then retrofit an idea about relative populations from that.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8391257, member: 11"] My current setting is a little weird in that it is a small part of the world purposefully set against the distant "Known World" (not to be confused with Mystara) which is always off-stage by design. It is purposefully vague and players are free to imagine it as any kind of dark fantasy setting they want. But it is mostly humans and a smattering of the other "Free Peoples" (elves, dwarves, gnomes, halflings) and all the monstrous races have been systematically wiped out there. Essentially an orc to them is like a neanderthal to us. They know they existed, but no one has seen one for 10000 years. "Half-orcs" are just people who identify as descended from an orcish lineage they are trying to reconstruct. Similarly, "half-elves" are "fey-touched" people (but same rules). The PCs are from there, able to make up whatever they want basically for their backgrounds (for example someone wanted to be a tiefling, which in the past I would have needed to come up with an explanation for - but with this set up I was like "sure there is a tiefling nation there"). The entire campaign, however, takes place on the other side of the world, in a little human-centered republic of exiles and cast-offs - a "frontier." Like I said, the "main" setting is off-stage. Here humans are still the most populous but scattered, and then dwarves, and then lizardfolk, and then halflings, gnomes, and then any elfin or orcish descended people (and then elves themselves). There are also still pockets of peoples wiped out in the Known World, like Hobgoblins and bugbears and xvarts (still no orcs though). There is also, however, a kind of Hollow World where hobgoblin civilization is thriving unknown in the "Known World" and recently discovered by the PCs. I never worry about actual numbers as much as I try to imagine what I want the PCs to experience and then retrofit an idea about relative populations from that. [/QUOTE]
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