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General Tabletop Discussion
Character Builds & Optimization
What are the most powerful/cheesiest way to build two 3rd level casters?
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<blockquote data-quote="AFGNCAAP" data-source="post: 3555104" data-attributes="member: 871"><p>My recommendations:</p><p></p><p>The wizard, with access to 2nd-level spells, should know <em>scorching ray</em>. That will also allow the prerequisite of a 2nd-level Fire spell for taking the <strong>Fiery Burst</strong> reserve feat (from <em>Complete Mage</em>). Basically, as long as that fire spell is memorized but not cast, the caster can create a 5' radius fiery blast at 1d6/spell level (2d6 for 2nd-level spell) out to 30' as a supernatural ability, with no limits on how many times a day it can be used.</p><p></p><p>The cleric should take Healing as a domain, and <strong>Augment Healing</strong> (from <em>Complete Divine</em>) as a feat: turns the dice +1/caster level to dice +2/caster level.</p><p></p><p>There's a healing-based Reserve feat in <em>Complete Champion</em>, mentioned in the excerpt at the Wizards D&D site. If your PC qualifies for that, you may want to go with it.</p><p></p><p><strong>Combat Casting</strong> would be a must-have, I think. <strong>Eschew Materials</strong> would be beneficial as well. If you could take Flaws (from <em>Unearthed Arcana</em>), then maybe take 1 or 2 to get extra feats. <strong>Skill Focus (Concentration)</strong> would work nicely with Combat </p><p>Casting. I'd also recommend <strong>Rapid Reload</strong> if either PC uses a crossbow (light, preferably); or, go with a sling for a PC with a positive Strength bonus. The <strong>Able Learner</strong> feat from <em>Races of Destiny</em> is great for a human--all skill ranks cost 1 point, though class & cross-class maximums still apply.</p><p></p><p>If you were playing 4th level PCs, I'd recommend the elf and human <strong>Paragon</strong> classes from <em>Unearthed Arcana</em>: the elf paragon stacks nicely with wizard, and the human paragon works well all-around. Only trade off is that you lose a level of caster, but you gain +2 to a stat at 3rd level Paragon (any for a human; +2 Int for an elf).</p><p>Throw the +1 to a stat at 4th level in there, and it's very, very nice.</p><p></p><p>I'd go with a high Int & Dex for the elf wizard, for obvious reasons. If possible, try to keep Str & Con at least 10 or higher; no Str penalty would let the elf use bows with no problem. Have 12+ in Wis, to further bolster that Will save. The wizard should cover Spellcraft, Knowledge (arcana), and Concentration well with max ranks; however, at least a rank in other Knowledge skills not covered by other PCs would be a boon as well.</p><p></p><p>The human cleric should go with a high Wis & Cha, for obvious reasons. Try to keep Dex and Int at least 10 or higher, and go with 12+ in Str and Con if possible--use those medium and heavy armor proficiencies as much as possible. Skill ranks should go into Concentration, Heal, and Knowledge (religion). Go for 5+ ranks in the Knowledge to get a synergy bonus to turn checks. Sun and Healing are optimal domains. If feasible, get a rank in the other Knowledge skills for clerics, as well as Spellcraft.</p><p></p><p>Another cleric option: take <strong>Improved Shield Bash</strong> (<em>PHB II</em>), <strong>Shield Specialization (heavy shield)</strong> (<em>PHB II</em>), and <strong>Shield Ward</strong> (<em>PHB II</em>). Makes the shield very effective as a defensive and offensive item, which would be great for going up to fallen comrades and healing them.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3555104, member: 871"] My recommendations: The wizard, with access to 2nd-level spells, should know [I]scorching ray[/I]. That will also allow the prerequisite of a 2nd-level Fire spell for taking the [B]Fiery Burst[/B] reserve feat (from [I]Complete Mage[/I]). Basically, as long as that fire spell is memorized but not cast, the caster can create a 5' radius fiery blast at 1d6/spell level (2d6 for 2nd-level spell) out to 30' as a supernatural ability, with no limits on how many times a day it can be used. The cleric should take Healing as a domain, and [B]Augment Healing[/B] (from [I]Complete Divine[/I]) as a feat: turns the dice +1/caster level to dice +2/caster level. There's a healing-based Reserve feat in [I]Complete Champion[/I], mentioned in the excerpt at the Wizards D&D site. If your PC qualifies for that, you may want to go with it. [B]Combat Casting[/B] would be a must-have, I think. [B]Eschew Materials[/B] would be beneficial as well. If you could take Flaws (from [I]Unearthed Arcana[/I]), then maybe take 1 or 2 to get extra feats. [B]Skill Focus (Concentration)[/B] would work nicely with Combat Casting. I'd also recommend [B]Rapid Reload[/B] if either PC uses a crossbow (light, preferably); or, go with a sling for a PC with a positive Strength bonus. The [B]Able Learner[/B] feat from [I]Races of Destiny[/I] is great for a human--all skill ranks cost 1 point, though class & cross-class maximums still apply. If you were playing 4th level PCs, I'd recommend the elf and human [B]Paragon[/B] classes from [I]Unearthed Arcana[/I]: the elf paragon stacks nicely with wizard, and the human paragon works well all-around. Only trade off is that you lose a level of caster, but you gain +2 to a stat at 3rd level Paragon (any for a human; +2 Int for an elf). Throw the +1 to a stat at 4th level in there, and it's very, very nice. I'd go with a high Int & Dex for the elf wizard, for obvious reasons. If possible, try to keep Str & Con at least 10 or higher; no Str penalty would let the elf use bows with no problem. Have 12+ in Wis, to further bolster that Will save. The wizard should cover Spellcraft, Knowledge (arcana), and Concentration well with max ranks; however, at least a rank in other Knowledge skills not covered by other PCs would be a boon as well. The human cleric should go with a high Wis & Cha, for obvious reasons. Try to keep Dex and Int at least 10 or higher, and go with 12+ in Str and Con if possible--use those medium and heavy armor proficiencies as much as possible. Skill ranks should go into Concentration, Heal, and Knowledge (religion). Go for 5+ ranks in the Knowledge to get a synergy bonus to turn checks. Sun and Healing are optimal domains. If feasible, get a rank in the other Knowledge skills for clerics, as well as Spellcraft. Another cleric option: take [B]Improved Shield Bash[/B] ([I]PHB II[/I]), [B]Shield Specialization (heavy shield)[/B] ([I]PHB II[/I]), and [B]Shield Ward[/B] ([I]PHB II[/I]). Makes the shield very effective as a defensive and offensive item, which would be great for going up to fallen comrades and healing them. [/QUOTE]
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What are the most powerful/cheesiest way to build two 3rd level casters?
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