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General Tabletop Discussion
Character Builds & Optimization
What are the most powerful/cheesiest way to build two 3rd level casters?
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<blockquote data-quote="Jolly Giant" data-source="post: 3564328" data-attributes="member: 5278"><p>Thanks for all your input, everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Sorry I'm so late with my response, but I've been out of town for a few days. I've been tinkering with my cleric while I was away, and here's what I've come up with:</p><p></p><p>Originally I was thinking about making him melee oriented, but then I heard the two other guys were making a fighter and a paladin, so I figure we have melee covered. I therefore decided to focus entirely on the spellcasting. Not having to worry about dishing out melee damage, I decided to make him a gnome instead of human; for the +1 to attacks and AC, the +2 Con and the low-light vision.</p><p></p><p>I went for the Divine Spellpower feat from Comp. Div., and that lead me to take Extra Turning (giving me a total of 10 turn attempts per day). The DM allowed the flaws rules from UA, so I picked two that gave me -1 to AC and -2 on melee attacks respectively. For the bonus feats this earned me, I picked Reach Spell and Divine Metamagic. I always thought Reach Spell was particularly useful for clerics (and druids); since you can not only harm your enemies, but also heal your allies, from a distance. Being able to use the feat spontaneously; like I can now, is of course even better! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Working with the potential boost from Divine Spellpower, I eventually decided to go for the Good and Healing domains, since these also increase my caster level (for certain spells anyway). I found some powerful <em>good </em> spells in BoED that I plan to use. With a roll of 16 or better on the d20, I can now cast spells with the <em>good </em> or <em>healing </em> descriptors at caster level 8! That's gotta be pretty good for a 3rd level character, don't you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Edit: The mrs. hasn't had as much time to work on her wizard, but she's currently leaning towards an evoker, with Fiery Reserve and a composite (+1 str! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ) longbow as backup.</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 3564328, member: 5278"] Thanks for all your input, everyone. :) Sorry I'm so late with my response, but I've been out of town for a few days. I've been tinkering with my cleric while I was away, and here's what I've come up with: Originally I was thinking about making him melee oriented, but then I heard the two other guys were making a fighter and a paladin, so I figure we have melee covered. I therefore decided to focus entirely on the spellcasting. Not having to worry about dishing out melee damage, I decided to make him a gnome instead of human; for the +1 to attacks and AC, the +2 Con and the low-light vision. I went for the Divine Spellpower feat from Comp. Div., and that lead me to take Extra Turning (giving me a total of 10 turn attempts per day). The DM allowed the flaws rules from UA, so I picked two that gave me -1 to AC and -2 on melee attacks respectively. For the bonus feats this earned me, I picked Reach Spell and Divine Metamagic. I always thought Reach Spell was particularly useful for clerics (and druids); since you can not only harm your enemies, but also heal your allies, from a distance. Being able to use the feat spontaneously; like I can now, is of course even better! :cool: Working with the potential boost from Divine Spellpower, I eventually decided to go for the Good and Healing domains, since these also increase my caster level (for certain spells anyway). I found some powerful [I]good [/I] spells in BoED that I plan to use. With a roll of 16 or better on the d20, I can now cast spells with the [I]good [/I] or [I]healing [/I] descriptors at caster level 8! That's gotta be pretty good for a 3rd level character, don't you think? ;) Edit: The mrs. hasn't had as much time to work on her wizard, but she's currently leaning towards an evoker, with Fiery Reserve and a composite (+1 str! :cool: ) longbow as backup. [/QUOTE]
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