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What are the most powerful prestige classes?
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<blockquote data-quote="Archer" data-source="post: 89304" data-attributes="member: 2950"><p>Not so uber:</p><p></p><p>Radiant Servant of Pelor is only great at destroying undead and worse than a regular cleric at just about everything else.</p><p></p><p>Blessed of Grumsh is powerful for 1 round per day. Big whoop.</p><p></p><p>Soul Knife is a just a psionic rogue with good anti-psion attacks.</p><p></p><p>Hospitaler is a cleric that gets 4 fighter feats and takes on the paladin code or you are fighter that gets clerical abilities and give up one feat. The only requirement is that you have 2 mounted feats and some mounted skills. Its nice but nothing spectacular. Cleric gives up a few points of will saves for better HP and BAB.</p><p></p><p>Templar is like the hospitaler except with less spells and trades some fighter feats for DR. Nets 2 feats instead of 4 but gets 3 DR instead. Casts as a 10th level bard instead of a 10th level cleric. 2 smites thrown in.</p><p></p><p>Forsaker is good but at mostly equal to someone with standard equipment for their level. Ends up getting lots of spells cast on him against his will.</p><p></p><p>Arcane Archer: Anyone with Greater Magic Weapon spells totally steals all the abilities of an Arcane Archer.</p><p></p><p>Uber:</p><p></p><p>Singh Rager is all 20 levels of barbarian in 10 levels plus a few extra bonuses. This leaves the hospitaler in the dust.</p><p></p><p>Archmage: +6 DC to your spell = uber. That's -30% chance to save for all your opponents. You don't sacrifice much for this power.</p><p></p><p>Arcane Tricker: 10 levels of rogue for free, more or less.</p><p></p><p>Tattooed Monk: Good DR, haste, reroll critical rolls</p><p></p><p>Shintao Monk: 5 bonus feats, no prereqs</p><p></p><p>Bladesinger: I thought this class was pretty uber but no one else mentions it. At a minimum as good as the hospitaler. You can cast spells as a free action, add your int to AC like a duelist. Full BAB, better saves. 3 bonus feats and essentially TWF and Ambidexterity for free at level 10.</p><p></p><p><strong>The most uber class:</strong> </p><p></p><p><u>Windrider</u>: Don't tell me you wouldn't want a horse with 275 hp, 80' move, AC 25 before armor and other enhancement, +26 to hit and +10 dam at just 11th level. Throw in 2 feats for the horse as well. One more level and your mount gets another +3 to hit, +1 dam, +2 AC and 25 hp. (300 hp, AC 27, +29 to hit, +11 dam) That's worth easily as much as a front line fighter. Oh yeah, you can heal your mount to max hp 2x per day if you have 16 wis.</p><p></p><p>At level 13 you can have a dire elephant which is slow but has reach and does 4d6 + 25 to anyone in its path (20' wide, charge 60' before enhancement 48 squares total effect! Kiss a small army of 4th level fighters goodbye.) unless they make a reflex save vs DC 35 (impossible for all but 20th level rogues) and then gets another attack (377 hp, AC 18, +36 to hit, +17 dam) 30,000 lbs is a light load, 450,000 lbs drag capacity (225 tons). I think you could pull a small city in a big enough wagon or a modern battleship or whatever you can think of. Alternatively you could have the horse but with 525 hp and +42 to hit with everything else staying the same. I think I'd give the horse power attack as one of its two feats, wouldn't you?</p><p></p><p>Ok, as another example of uberness, here's your elephant when you are 15th level: 825 hp, AC 25, +50 to hit, +21 dam, 4d8+31 trample, DC 56 to avoid, power attack, imp crit, power crit. Against an AC 30 target the elephant can power crit for 8d8+106 damage 95% of the time. You can completely heal your elephant 3x per day (3300 hp equivalent, more or less.) Most characters in the smackdown thread would be obliterated by a mere 15th level windrider. 90 tons light load, 1330 tons drag. You could tow a white dwarf star.</p><p></p><p>The final example is at 17th level when you have a young adult gold dragon as your mount. 345 hp, 8 feats, 37 AC, +37 to hit, 10d10 breath weapon, fear DC 29, SR 21, 7 attacks per round at at +12 damage base. The uber elephant wouldn't stand a chance against the dragon.</p></blockquote><p></p>
[QUOTE="Archer, post: 89304, member: 2950"] Not so uber: Radiant Servant of Pelor is only great at destroying undead and worse than a regular cleric at just about everything else. Blessed of Grumsh is powerful for 1 round per day. Big whoop. Soul Knife is a just a psionic rogue with good anti-psion attacks. Hospitaler is a cleric that gets 4 fighter feats and takes on the paladin code or you are fighter that gets clerical abilities and give up one feat. The only requirement is that you have 2 mounted feats and some mounted skills. Its nice but nothing spectacular. Cleric gives up a few points of will saves for better HP and BAB. Templar is like the hospitaler except with less spells and trades some fighter feats for DR. Nets 2 feats instead of 4 but gets 3 DR instead. Casts as a 10th level bard instead of a 10th level cleric. 2 smites thrown in. Forsaker is good but at mostly equal to someone with standard equipment for their level. Ends up getting lots of spells cast on him against his will. Arcane Archer: Anyone with Greater Magic Weapon spells totally steals all the abilities of an Arcane Archer. Uber: Singh Rager is all 20 levels of barbarian in 10 levels plus a few extra bonuses. This leaves the hospitaler in the dust. Archmage: +6 DC to your spell = uber. That's -30% chance to save for all your opponents. You don't sacrifice much for this power. Arcane Tricker: 10 levels of rogue for free, more or less. Tattooed Monk: Good DR, haste, reroll critical rolls Shintao Monk: 5 bonus feats, no prereqs Bladesinger: I thought this class was pretty uber but no one else mentions it. At a minimum as good as the hospitaler. You can cast spells as a free action, add your int to AC like a duelist. Full BAB, better saves. 3 bonus feats and essentially TWF and Ambidexterity for free at level 10. [B]The most uber class:[/B] [U]Windrider[/U]: Don't tell me you wouldn't want a horse with 275 hp, 80' move, AC 25 before armor and other enhancement, +26 to hit and +10 dam at just 11th level. Throw in 2 feats for the horse as well. One more level and your mount gets another +3 to hit, +1 dam, +2 AC and 25 hp. (300 hp, AC 27, +29 to hit, +11 dam) That's worth easily as much as a front line fighter. Oh yeah, you can heal your mount to max hp 2x per day if you have 16 wis. At level 13 you can have a dire elephant which is slow but has reach and does 4d6 + 25 to anyone in its path (20' wide, charge 60' before enhancement 48 squares total effect! Kiss a small army of 4th level fighters goodbye.) unless they make a reflex save vs DC 35 (impossible for all but 20th level rogues) and then gets another attack (377 hp, AC 18, +36 to hit, +17 dam) 30,000 lbs is a light load, 450,000 lbs drag capacity (225 tons). I think you could pull a small city in a big enough wagon or a modern battleship or whatever you can think of. Alternatively you could have the horse but with 525 hp and +42 to hit with everything else staying the same. I think I'd give the horse power attack as one of its two feats, wouldn't you? Ok, as another example of uberness, here's your elephant when you are 15th level: 825 hp, AC 25, +50 to hit, +21 dam, 4d8+31 trample, DC 56 to avoid, power attack, imp crit, power crit. Against an AC 30 target the elephant can power crit for 8d8+106 damage 95% of the time. You can completely heal your elephant 3x per day (3300 hp equivalent, more or less.) Most characters in the smackdown thread would be obliterated by a mere 15th level windrider. 90 tons light load, 1330 tons drag. You could tow a white dwarf star. The final example is at 17th level when you have a young adult gold dragon as your mount. 345 hp, 8 feats, 37 AC, +37 to hit, 10d10 breath weapon, fear DC 29, SR 21, 7 attacks per round at at +12 damage base. The uber elephant wouldn't stand a chance against the dragon. [/QUOTE]
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