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General Tabletop Discussion
*Pathfinder & Starfinder
What are the most worthless feats (Heroic)?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4690589" data-attributes="member: 834"><p>Expended Speelbook rocks if you use it with the mnemonic staff.</p><p></p><p>Some spells are too situational to be kept on the book but are very powerful in the right circumstances. The mnemonic staff lets you take advantage of that (By swapping a prepared spell for another) and the expended spellbook makes it even better. Without that staf... it's not very useful.</p><p></p><p>Weapon Focus: Come on, now. For many classes, it's meat and butter. A fighter is going to use his weapon over and over again. Having weapon focus at some point is a no brainer. Most fighter take it fairly early. In the level 12 game I am running everyone has it except the wizard and cleric. That's 4 out of 6.</p><p></p><p>Far shot is damn useless; it applies to weapon who already have extreme ranges. Far throw is much better. If you throw daggers, a range of 7 instead of 5 is very sweet. </p><p></p><p>Astral Fire : A laser cleric almost always use radiant attack, some of them area effect. And many of the cleric spell that aren't radiant are fire! No brainer, the majority of laser cleric I have seen take it. Similary, the Dark Pact warlock in one of my campaign took Dark Fury at level 1. Necrotic + Psychic? Yes please. Only poison was missing for him to be 100% happy.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4690589, member: 834"] Expended Speelbook rocks if you use it with the mnemonic staff. Some spells are too situational to be kept on the book but are very powerful in the right circumstances. The mnemonic staff lets you take advantage of that (By swapping a prepared spell for another) and the expended spellbook makes it even better. Without that staf... it's not very useful. Weapon Focus: Come on, now. For many classes, it's meat and butter. A fighter is going to use his weapon over and over again. Having weapon focus at some point is a no brainer. Most fighter take it fairly early. In the level 12 game I am running everyone has it except the wizard and cleric. That's 4 out of 6. Far shot is damn useless; it applies to weapon who already have extreme ranges. Far throw is much better. If you throw daggers, a range of 7 instead of 5 is very sweet. Astral Fire : A laser cleric almost always use radiant attack, some of them area effect. And many of the cleric spell that aren't radiant are fire! No brainer, the majority of laser cleric I have seen take it. Similary, the Dark Pact warlock in one of my campaign took Dark Fury at level 1. Necrotic + Psychic? Yes please. Only poison was missing for him to be 100% happy. [/QUOTE]
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What are the most worthless feats (Heroic)?
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