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General Tabletop Discussion
*Pathfinder & Starfinder
What are the most worthless feats (Heroic)?
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4695397" data-attributes="member: 82732"><p>Depends on how you distribute your stats. I made an eladrin staff wizard with 16-14-13-13-12-8, this yielded:</p><p>18 Int*</p><p>14 Con</p><p>13 Wis</p><p>13 Cha</p><p>14 Dex*</p><p>08 Str</p><p>* after racial adjustment</p><p>I don't think I hosed my character that much by spreading my stats a little thin and I pumped Wis and Int at level 4 and plan on hitting Con and Int at level 8. I don't have thunderwave chosen (I might have wanted higher wisdom if I had) and I'm not using the orb powers so only having +1 wisdom mod until level 4 wasn't a significant problem. The 14 dex is a waste partly created by my racial ability but it will allow me (given the +1 to all stat raise at level 11) to take arcane reach as a feat at level 11. The 13 in cha gave me the option to make my wizard a fire wizard and take astral fire else I likely would have sacrificed Cha and taken a 14 in wisdom to start. This was a thematic choice and not optimal but the loss of +1 wis wasn't significant to my pc other than possibly getting hit by a will attack here or there I could have avoided. Astral fire on the other hand probably makes a lot bigger difference over the life of my pc given the number of fire based powers I use: scorching, burning hands, sphere, fireshroud. I don't think the elemental feats are "out of reach" but some of them are certainly more painful to aquire than others. Burning blizzard is obviously the easiest for a mage and astral fire probably being the most difficult for any race other than eladrin likely to play a mage (maybe a tiefling has the same chance by reversing cha and dex).</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4695397, member: 82732"] Depends on how you distribute your stats. I made an eladrin staff wizard with 16-14-13-13-12-8, this yielded: 18 Int* 14 Con 13 Wis 13 Cha 14 Dex* 08 Str * after racial adjustment I don't think I hosed my character that much by spreading my stats a little thin and I pumped Wis and Int at level 4 and plan on hitting Con and Int at level 8. I don't have thunderwave chosen (I might have wanted higher wisdom if I had) and I'm not using the orb powers so only having +1 wisdom mod until level 4 wasn't a significant problem. The 14 dex is a waste partly created by my racial ability but it will allow me (given the +1 to all stat raise at level 11) to take arcane reach as a feat at level 11. The 13 in cha gave me the option to make my wizard a fire wizard and take astral fire else I likely would have sacrificed Cha and taken a 14 in wisdom to start. This was a thematic choice and not optimal but the loss of +1 wis wasn't significant to my pc other than possibly getting hit by a will attack here or there I could have avoided. Astral fire on the other hand probably makes a lot bigger difference over the life of my pc given the number of fire based powers I use: scorching, burning hands, sphere, fireshroud. I don't think the elemental feats are "out of reach" but some of them are certainly more painful to aquire than others. Burning blizzard is obviously the easiest for a mage and astral fire probably being the most difficult for any race other than eladrin likely to play a mage (maybe a tiefling has the same chance by reversing cha and dex). [/QUOTE]
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What are the most worthless feats (Heroic)?
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