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General Tabletop Discussion
*TTRPGs General
What are the "must have" 3.x supplements?
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<blockquote data-quote="Desdichado" data-source="post: 4170962" data-attributes="member: 2205"><p>If it's only D&D related you want, shouldn't you have put this in a D&D subforum? THis is mostly for d20 games OTHER than D&D. Like Mutants & Masterminds, Star Wars, d20 Modern, etc.</p><p></p><p>Anyway, notwithstanding, I think some of the must haves include the Freeport Trilogy; the first ever module series for third edition (IIRC, they beat out the WotC modules, didn't they? And they're still excellent.) If you like that, I can certainly recommend the new Freeport book, although as a system neutral book, it's not limited just to D&D obviously.</p><p></p><p>My favorite monster books of all time for D&D are third party books; the two Monsternomicons from Privateer Press and the Book of Fiends from Green Ronin. When I'm turning to a new campaign to run, they are always required reading as campaign building elements.</p><p></p><p>I literally couldn't game in d20 anymore if it wasn't for Unearthed Arcana. It's given me so many options to fix things that I didn't like, that several of them are default standard rules for me now.</p><p></p><p>Although it's neck and neck with Freeport as favorite setting book, I should give a nod to Five Fingers too. Great setting book. Tons of fun to read, tons of material to use.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4170962, member: 2205"] If it's only D&D related you want, shouldn't you have put this in a D&D subforum? THis is mostly for d20 games OTHER than D&D. Like Mutants & Masterminds, Star Wars, d20 Modern, etc. Anyway, notwithstanding, I think some of the must haves include the Freeport Trilogy; the first ever module series for third edition (IIRC, they beat out the WotC modules, didn't they? And they're still excellent.) If you like that, I can certainly recommend the new Freeport book, although as a system neutral book, it's not limited just to D&D obviously. My favorite monster books of all time for D&D are third party books; the two Monsternomicons from Privateer Press and the Book of Fiends from Green Ronin. When I'm turning to a new campaign to run, they are always required reading as campaign building elements. I literally couldn't game in d20 anymore if it wasn't for Unearthed Arcana. It's given me so many options to fix things that I didn't like, that several of them are default standard rules for me now. Although it's neck and neck with Freeport as favorite setting book, I should give a nod to Five Fingers too. Great setting book. Tons of fun to read, tons of material to use. [/QUOTE]
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What are the "must have" 3.x supplements?
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